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Classroom goal structures for educational math game application
16 references·1 citing·39 second hop
Classroom goal structures for educational math game application (2006)Classroom goal structures for educational…Digital Game-Based Learning (2020)Digital Game-Based LearningPlay, Dreams And Imitation In Childhood (2013)Play, Dreams And Imitation In…Games and Simulations and Their Relationships to Learning (2013)Games and Simulations and The…Cooperation and the Use of Technology (2013)Cooperation and the Use of Te…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Forty Simple Computer Games and What They Could Mean to Educators (2002)Forty Simple Computer Games a…A Motivated Exploration of Motivation Terminology (2000)A Motivated Exploration of Mo…The use of computer games as an educational tool: identification of appropriate game types and game elements (1999)The use of computer games as …Goals and Learning in Microworlds (1999)Goals and Learning in Microwo…Cooperative Learning in the Secondary Mathematics Classroom (1997)Cooperative Learning in the S…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Cooperative learning in mathematics : a handbook for teachers (1990)Cooperative learning in mathe…Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction. (1985)Effects of cooperative, compe…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Cooperative Learning: Theory, Research and Practice (1983)Cooperative Learning: Theory,…Digital Game-Based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia (2014)Digital Game-Based Learning f…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)Self-efficacy: Toward a unifying theory of behavioral change. 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(1987)Social Cognition, Joint Attention, and Communicative Competence from 9 to 15 Months of Age (1998)Understanding and sharing intentions: The origins of cultural cognition (2005)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)The psychological sense of school membership among adolescents: Scale development and educational correlates (1993)Problem Based Learning: An instructional model and its constructivist framework (1995)Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The Theory and Practice of Online Learning (2008)Handbook of Self-Regulation of Learning and Performance (2017)
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References

  • 2013Play, Dreams And Imitation In Childhood5,367 cited
  • 1983Cooperative Learning: Theory, Research and Practice3,770 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2000A Motivated Exploration of Motivation Terminology920 cited
  • 1984The Art of Computer Game Design919 cited
  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research765 cited
  • 2013Cooperation and the Use of Technology518 cited
  • 1999The use of computer games as an educational tool: identification of appropriate game types and game elements452 cited
  • 2013Games and Simulations and Their Relationships to Learning344 cited
  • 1985Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction.224 cited
  • 2002Forty Simple Computer Games and What They Could Mean to Educators193 cited
  • 1990Cooperative learning in mathematics : a handbook for teachers162 cited
  • 1999Goals and Learning in Microworlds

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160 cited
  • 1997Cooperative Learning in the Secondary Mathematics Classroom131 cited
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    • 2014Digital Game-Based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia31 cited