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The Gamification of Journalism
16 references·7 citing·25 second hop
The Gamification of Journalism (2015)The Gamification of JournalismThe Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Social Media Use for News and Individuals' Social Capital, Civic Engagement and Political Participation (2012)Social Media Use for News and…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…The ‘digital natives’ debate: A critical review of the evidence (2008)The ‘digital natives’ debate:…Post-broadcast democracy: how media choice increases inequality in political involvement and polarizes elections (2007)Post-broadcast democracy: how…What is journalism? (2005)What is journalism?The Elements of Journalism: What Newspeople Should Know and the Public Should Expect (2001)The Elements of Journalism: W…Bowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…Mediating the Message: Theories of Influences on Mass Media Content (1995)Mediating the Message: Theori…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Objectivity as Strategic Ritual: An Examination of Newsmen's Notions of Objectivity (1972)Objectivity as Strategic Ritu…Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages (2022)Newsgames: The Use of Digital…Gamification and Newsgames as Narrative Innovations in Journalism (2022)Gamification and Newsgames as…Nuevas narrativas en los cibermedios: de la disrupción a la consolidación de formatos y características (2021)Nuevas narrativas en los cibe…When journalism and games intersect: Examining news quality, design and mechanics of political newsgames (2020)When journalism and games int…Newsgames against hate speech in the refugee crisis (2020)Newsgames against hate speech…Gamification of sports media coverage: an infotainment approach to Olympics and Football World Cups (2020)Gamification of sports media …Exploring how online political quizzes boost interest in politics, political news, and political engagement (2019)Exploring how online politica…The Structure of Scientific Revolutions (1963)The Agenda-Setting Function of Mass Media (1972)Framing, Agenda Setting, and Priming: The Evolution of Three Media Effects Models (2006)A Theory of Cognitive Dissonance (2017)Organizational Legitimacy: Six Key Questions (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Experiential Learning : Experience as the Source of Learning and Development (1983)Cognitive Load During Problem Solving: Effects on Learning (1988)Digital Natives, Digital Immigrants Part 1 (2001)Digital natives: Where is the evidence? (2009)Are digital natives a myth or reality? University students’ use of digital technologies (2010)Understanding Generation Y and their use of social media: a review and research agenda (2013)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2008The ‘digital natives’ debate: A critical review of the evidence2,957 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 1995Mediating the Message: Theories of Influences on Mass Media Content2,106 cited
  • 2012Social Media Use for News and Individuals' Social Capital, Civic Engagement and Political Participation1,821 cited
  • 1972Objectivity as Strategic Ritual: An Examination of Newsmen's Notions of Objectivity1,780 cited
  • 2005What is journalism?1,761 cited
  • 2001The Elements of Journalism: What Newspeople Should Know and the Public Should Expect1,594 cited
  • 2010

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A Motivational Model of Video Game Engagement
1,419 cited
  • 2007Post-broadcast democracy: how media choice increases inequality in political involvement and polarizes elections1,178 cited
  • Cited by

    • 2020Newsgames against hate speech in the refugee crisis37 cited
    • 2020When journalism and games intersect: Examining news quality, design and mechanics of political newsgames25 cited
    • 2019Exploring how online political quizzes boost interest in politics, political news, and political engagement18 cited
    • 2020Gamification of sports media coverage: an infotainment approach to Olympics and Football World Cups18 cited
    • 2022Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages16 cited
    • 2021Nuevas narrativas en los cibermedios: de la disrupción a la consolidación de formatos y características11 cited
    • 2022Gamification and Newsgames as Narrative Innovations in Journalism11 cited