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Is movement better?: comparing sedentary and motion-based game controls for older adults
10 references·7 citing·42 second hop
Is movement better?: comparing sedentary and motion-based game controls for older adults (2013)Is movement better?: comparing sedentary …Full-body motion-based game interaction for older adults (2012)Full-body motion-based game i…Evaluating performance and acceptance of older adults using freehand gestures for TV menu control (2012)Evaluating performance and ac…Turning training into play: Embodied gaming, seniors, physical training and motivation (2011)Turning training into play: E…Games for a better life (2009)Games for a better lifeINFORMATION TECHNOLOGY AND OLDER ADULTS (2007)INFORMATION TECHNOLOGY AND OL…Nasa-Task Load Index (NASA-TLX); 20 Years Later (2006)Nasa-Task Load Index (NASA-TL…Use of Computer Input Devices by Older Adults (2005)Use of Computer Input Devices…Designing for Older Adults (2004)Designing for Older AdultsThe impact of age on computer input device use: (1999)The impact of age on computer…Aging, Motor Control, and the Performance of Computer Mouse Tasks (1999)Aging, Motor Control, and the…Requirements for Gesture-Controlled Remote Operation to Facilitate Human-Technology Interaction in the Living Environment of Elderly People (2019)Requirements for Gesture-Cont…Framing the Design Space of Multimodal Mid-Air Gesture and Speech-Based Interaction With Mobile Devices for Older People (2019)Framing the Design Space of M…Designing Mid-Air Gesture Interaction with Mobile Devices for Older Adults (2019)Designing Mid-Air Gesture Int…Mobile@Old: A Smart Home Platform for Enhancing the Elderly Mobility (2017)Mobile@Old: A Smart Home Plat…Mobile multimodal interaction for older and younger users (2017)Mobile multimodal interaction…How skill balancing impact the elderly player experience? 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(1984)UCLA Loneliness Scale (Version 3): Reliability, Validity, and Factor Structure (1996)Interventions to reduce social isolation and loneliness during COVID-19 physical distancing measures: A rapid systematic review (2021)Social Prescription Interventions Addressing Social Isolation and Loneliness in Older Adults: Meta-Review Integrating On-the-Ground Resources (2023)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)A Review of Mobile Robotic Telepresence (2013)A Social Virtual Reality Based Construction Safety Education System for Experiential Learning (2014)How High is High? A Meta-Analysis of NASA-TLX Global Workload Scores (2015)Aging and Information Technology Use (2009)Factors affecting home care patients' acceptance of a web-based interactive self-management technology (2010)Interface design and engagement with older people (2007)Touch Screens for the Older User (2012)Technology to Support Aging in Place: Older Adults’ Perspectives (2019)
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References

  • 2006Nasa-Task Load Index (NASA-TLX); 20 Years Later4,288 cited
  • 2012Full-body motion-based game interaction for older adults313 cited
  • 1999Aging, Motor Control, and the Performance of Computer Mouse Tasks259 cited
  • 2009Games for a better life153 cited
  • 2004Designing for Older Adults139 cited
  • 2005Use of Computer Input Devices by Older Adults118 cited
  • 2007INFORMATION TECHNOLOGY AND OLDER ADULTS98 cited
  • 1999The impact of age on computer input device use:97 cited
  • 2011Turning training into play: Embodied gaming, seniors, physical training and motivation81 cited
  • 2012Evaluating performance and acceptance of older adults using freehand gestures for TV menu control59 cited

Cited by

  • 2014Designing Games to Discourage Sedentary Behaviour29 cited
  • 2019Designing Mid-Air Gesture Interaction with Mobile Devices for Older Adults18 cited
  • 2017Mobile@Old: A Smart Home Platform for Enhancing the Elderly Mobility10 cited
  • 2019Framing the Design Space of Multimodal Mid-Air Gesture and Speech-Based Interaction With Mobile Devices for Older People9 cited
  • 2019Requirements for Gesture-Controlled Remote Operation to Facilitate Human-Technology Interaction in the Living Environment of Elderly People

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9 cited
  • 2017Mobile multimodal interaction for older and younger users7 cited
  • 2016How skill balancing impact the elderly player experience?7 cited