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Co-design to Empower Cultural Heritage Professionals as Technology Designers
6 references·3 citing·35 second hop
Co-design to Empower Cultural Heritage Professionals as Technology Designers (2015)Co-design to Empower Cultural Heritage Pr…Integrating material and digital (2013)Integrating material and digi…Spark Innovation through Empathic Design (2011)Spark Innovation through Empa…Participation in design things (2008)Participation in design thingsCo-operative design of children'sinteraction in museums: a case studyin the Hunt Museum (2005)Co-operative design of childr…Shaping experiences in the hunt museum (2004)Shaping experiences in the hu…Design at Work (1992)Design at WorkSmall museums designing new visitor experiences: needs, limitations and opportunities (2024)Small museums designing new v…The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)The Interface between Interac…Revisiting Interactive Art from an Interaction Design Perspective (2018)Revisiting Interactive Art fr…Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Infrastructuring and the formation of publics in participatory design (2013)Making Things Happen: Social Innovation and Design (2013)Infrastructuring in participatory design (2014)Mind in Society: The Development of Higher Psychological Processes (1978)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Designing mobile museum experiences for teenagers (2022)When Digital Doesn’t Work: Experiences of Co-Designing an Indigenous Community Museum (2022)Establishing a Digital Technology Play Space for Children (2023)Hybrid design creates innovative museum experiences (2005)Museum materialities: objects, sense and feeling (2009)Museum Materialities: Objects, Engagements, Interpretations (2011)The heritage tourist: an understanding of the visitor experience at heritage attractions (2017)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Responsive environments (1977)Measuring emotion: The self-assessment manikin and the semantic differential (1994)Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces (2011)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Art as Experience (1934) (2026)A Typology of Technology‐Enhanced Tourism Experiences (2013)Designing for the Museum Visitor Experience (2013)Mapping generation Z visitor experience priorities in small museums in China: an importance–performance analysis (2026)DEVELOPING INNOVATION CAPABILITY IN ORGANISATIONS: A DYNAMIC CAPABILITIES APPROACH (2001)Responsive and Proactive Market Orientation and New‐Product Success* (2004)Socio-technical systems: From design methods to systems engineering (2010)Knowledge management technology and the reproduction of knowledge work practices (2000)The Struggle for District-Based Health Information Systems in South Africa (2002)Infrastructure Time: Long-term Matters in Collaborative Development (2010)Space, Place and the Design of Technologically-Enhanced Physical Environments (2005)Designing for meaningful visitor engagement at a living history museum (2012)Human-Computer Interactions in Museums (2019)
this work references cited by second hop

References

  • 2011Spark Innovation through Empathic Design790 cited
  • 2008Participation in design things564 cited
  • 1992Design at Work244 cited
  • 2013Integrating material and digital175 cited
  • 2004Shaping experiences in the hunt museum86 cited
  • 2005Co-operative design of children'sinteraction in museums: a case studyin the Hunt Museum19 cited

Cited by

  • 2018Revisiting Interactive Art from an Interaction Design Perspective14 cited
  • 2019The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices9 cited
  • 2024Small museums designing new visitor experiences: needs, limitations and opportunities4 cited

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