SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
SPSSI Research Summary on Media Violence
16 references·0 citing·41 second hop
SPSSI Research Summary on Media Violence (2015)SPSSI Research Summary on Media ViolenceHandbook of children and the media (2012)Handbook of children and the …Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Television and Video Game Exposure and the Development of Attention Problems (2010)Television and Video Game Exp…Generation M2 : Media in the Lives of 8- to 18-year-olds (2010)Generation M2 : Media in the …The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)The Effects of Prosocial Vide…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults (2006)Short-term and Long-term Effe…Entertainment-Education and Social Change: History, Research and Practice (2005)Entertainment-Education and S…Early Television Exposure and Subsequent Attentional Problems in Children (2004)Early Television Exposure and…The Influence of Media Violence on Youth (2003)The Influence of Media Violen…Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. (2003)Longitudinal relations betwee…Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Handbook of children and the media (2001)Handbook of children and the …Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)The Effects of Television Vio…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Internet Addiction: The Emergence of a New Clinical Disorder (1998)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Internet Gaming Disorder Scale. (2015)Internet gaming disorder in children and adolescents: a systematic review (2018)Statistical Methods for Meta-Analysis (1988)Meta-Analytic Procedures for Social Research (1991)Meta-Analytic Procedures for Social Research. (1994)The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior (1998)An update on the effects of playing violent video games (2003)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)A Handbook of Child Psychology (1932)The Handbook of Social Psychology (1969)Social Learning Theory. (1978)The Aggression Questionnaire. (1992)The Aggression Questionnaire. (1992)Health Effects of Media on Children and Adolescents (2010)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Video Games Do Affect Social Outcomes (2014)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Aggression: A Social Learning Analysis (1973)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)ASSESSING DEPRESSIVE SYMPTOMS IN FIVE PSYCHIATRIC POPULATIONS: A VALIDATION STUDY (1977)Manual for the Child: Behavior Checklist and Revised Child Behavior Profile (1983)Television and Very Young Children (2004)Associations between Media Viewing and Language Development in Children Under Age 2 Years (2007)Diagnostic and Statistical Manual of Mental Disorders (2013)Relational Aggression, Gender, and Social-Psychological Adjustment (1995)Handbook of socialization theory and research (2007)Cyberbullying in adolescents: Modalities and aggressors’ profile (2010)Violence exposure in real‐life, video games, television, movies, and the internet: is there desensitization? (2003)Adolescent Internet use: What we expect, what teens report (2004)Parental Mediation of Children's Internet Use (2008)College students' social networking experiences on Facebook (2009)Gender Similarities and Differences (2013)
this work references cited by second hop

References

  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2010Generation M2 : Media in the Lives of 8- to 18-year-olds2,017 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2003Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992.993 cited
  • 2003The Influence of Media Violence on Youth966 cited
  • 2004Early Television Exposure and Subsequent Attentional Problems in Children926 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • 2009The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies730 cited
  • 2001Handbook of children and the media674 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 2005Entertainment-Education and Social Change: History, Research and Practice597 cited
  • 2006Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

573 cited
  • 2012Handbook of children and the media565 cited
  • 2010Television and Video Game Exposure and the Development of Attention Problems504 cited
  • Cited by

    No citing works inside the corpus for this window.