SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Designing and analyzing collaboration in a scripted game for vocational education
16 references·10 citing·38 second hop
Designing and analyzing collaboration in a scripted game for vocational education (2008)Designing and analyzing collaboration in …Cscl (2012)CsclSpecifying computer-supported collaboration scripts (2007)Specifying computer-supported…Designing Integrative Scripts (2007)Designing Integrative ScriptsSuccessful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Games by which to learn and teach about sustainable development: exploring the relevance of games and experiential learning for sustainability (2006)Games by which to learn and t…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Constituting the workplace curriculum (2005)Constituting the workplace cu…Three worlds of CSCL: Can we support CSCL? (2002)Three worlds of CSCL: Can we …Research Methods in Education (2002)Research Methods in EducationOver-scripting CSCL: The risks of blending collaborative learning with instructional design (2002)Over-scripting CSCL: The risk…Designing learning environments to promote conceptual change in science (2001)Designing learning environmen…Book Reviews (2000)Book ReviewsCSCL, theory and practice of an emerging paradigm (1997)CSCL, theory and practice of …Classroom lessons: integrating cognitive theory and classroom practice (1995)Classroom lessons: integratin…Guided Discovery in a Community of Learners (1994)Guided Discovery in a Communi…Cooperative learning: theory and research (1990)Cooperative learning: theory …‘Supporting socially shared regulation during collaborative task-oriented reading’ (2022)‘Supporting socially shared r…Exploring the Effectiveness of Digital Games in Producing pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India (2021)Exploring the Effectiveness o…Research into effective gamification features to inform e-learning design (2019)Research into effective gamif…Avatars and Embodied Agents in Experimental Information Systems Research: A Systematic Review and Conceptual Framework (2019)Avatars and Embodied Agents i…The State-of-the-Art of Collaborative Technologies for Initial Vocational Education: A Systematic Literature Review (2018)The State-of-the-Art of Colla…Game Mechanics in the Design of a Collaborative 3D Serious Game (2014)Game Mechanics in the Design …Effects of collaboration scripts and heuristic worked examples on the acquisition of mathematical argumentation skills of teacher students with different levels of prior achievement (2014)Effects of collaboration scri…Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference? (2012)Challenge of supporting vocat…Using a game environment to foster collaborative learning: a design‐based study (2011)Using a game environment to f…Teachers' instructional planning for computer-supported collaborative learning: Macro-scripts as a pedagogical method to facilitate collaborative learning (2009)Teachers' instructional plann…Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Grounding in communication. (1991)Perspectives on socially shared cognition. (1991)Collaboration Scripts – A Conceptual Analysis (2006)Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006)The Evolution of Research on Computer-Supported Collaborative Learning (2009)Experiential Learning : Experience as the Source of Learning and Development (1983)What Video Games Have to Teach Us about Learning and Literacy (2004)New Vocabularies in Film Semiotics (2005)Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Accommodation of a scientific conception: Toward a theory of conceptual change (1982)Mental Models (1983)The Knowledge Integration Perspective on Learning and Instruction (2005)Effects of instructional support within constructivist learning environments for elementary school students' understanding of "floating and sinking." (2006)Current Issues in Competence Modeling and Assessment (2008)Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics (2018)Conditions of Learning (1965)Human Characteristics and School Learning (1979)Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Play, Dreams And Imitation In Childhood (2013)The wear out effect of a game-based student response system (2014)Problem Based Learning: An instructional model and its constructivist framework (1995)Enhancing teaching through constructive alignment (1996)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Shift happens: online education as a new paradigm in learning (2000)Small Group and Individual Learning with Technology: A Meta-Analysis (2001)New Frontiers: Regulating Learning in CSCL (2013)Design Research: Theoretical and Methodological Issues (2004)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Researching Second Language Classrooms (2006)A novel Likert scale based on fuzzy sets theory (2012)Qualitative and Quantitative Research Paradigms in Business Research: A Philosophical Reflection (2015)The Conscientious Consumer: Reconsidering the role of assessment feedback in student learning (2002)Talanoa Research Methodology: A Developing Position on Pacific Research (2016)Understanding and Applying Research Paradigms in Educational Contexts (2017)
this work references cited by second hop

References

  • 2002Research Methods in Education4,848 cited
  • 1995Classroom lessons: integrating cognitive theory and classroom practice1,175 cited
  • 1994Guided Discovery in a Community of Learners1,152 cited
  • 2002Over-scripting CSCL: The risks of blending collaborative learning with instructional design896 cited
  • 2012Cscl783 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 1997CSCL, theory and practice of an emerging paradigm730 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2000Book Reviews595 cited
  • 2001Designing learning environments to promote conceptual change in science514 cited
  • 2002Three worlds of CSCL: Can we support CSCL?496 cited
  • 1990Cooperative learning: theory and research492 cited
  • 2007Specifying computer-supported collaboration scripts414 cited
  • 2007Designing Integrative Scripts330 cited
  • 2005Constituting the workplace curriculum320 cited
  • 2006Games by which to learn and teach about sustainable development: exploring the relevance of games and experiential learning for sustainability

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

258 cited

Cited by

  • 2014Effects of collaboration scripts and heuristic worked examples on the acquisition of mathematical argumentation skills of teacher students with different levels of prior achievement76 cited
  • 2019Avatars and Embodied Agents in Experimental Information Systems Research: A Systematic Review and Conceptual Framework58 cited
  • 2009Teachers' instructional planning for computer-supported collaborative learning: Macro-scripts as a pedagogical method to facilitate collaborative learning52 cited
  • 2012Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?50 cited
  • 2011Using a game environment to foster collaborative learning: a design‐based study44 cited
  • 2014Game Mechanics in the Design of a Collaborative 3D Serious Game39 cited
  • 2019Research into effective gamification features to inform e-learning design32 cited
  • 2021Exploring the Effectiveness of Digital Games in Producing pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India30 cited
  • 2018The State-of-the-Art of Collaborative Technologies for Initial Vocational Education: A Systematic Literature Review30 cited
  • 2022‘Supporting socially shared regulation during collaborative task-oriented reading’29 cited