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Children designers in the museum
2 references·16 citing·49 second hop
Children designers in the museum (2007)Children designers in the museumDesigning ubiquitous computing to enhance children's interaction in museums (2005)Designing ubiquitous computin…Introducing participatory design in museums (2004)Introducing participatory des…Three-Dimensional Modeling and AI-Assisted Contextual Narratives in Digital Heritage Education: Course for Enhancing Design Skill, Cultural Awareness, and User Experience (2025)Three-Dimensional Modeling an…Haka’a’Museum: Designing for a Sustainable Ocean (2025)Haka’a’Museum: Designing for …Understanding the Needs of Institutional Stakeholders in Participatory Cultural Heritage and Social Innovation Projects (2023)Understanding the Needs of In…Driving co-engineering in virtual children’s museum: using community engagement (2023)Driving co-engineering in vir…Child-to-Child Public Health Messaging through a Portable Craft Tech Interactive in Rural South Africa (2023)Child-to-Child Public Health …To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences (2022)To Go or not to Go? A Partici…Storybase: Towards Cultural Transformation Driven by Design (2021)Storybase: Towards Cultural T…Romanian Museums under Scrutiny (2020)Romanian Museums under Scruti…Human-Computer Interactions in Museums (2019)Human-Computer Interactions i…Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)Creating tangible interaction…Co-designing Gaming Experiences for Museums with Teenagers (2019)Co-designing Gaming Experienc…"This Is Nice but That Is Childish" (2019)"This Is Nice but That Is Chi…Mapping History (2018)Mapping HistorySupporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums (2017)Supporting Cultural Heritage …hvMuseum: A Participatory Online Museum of Everyday Artifacts for Cultural Awareness (2011)hvMuseum: A Participatory Onl…Designing educational software with students through collaborative design games: The We!Design&Play framework (2010)Designing educational softwar…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Birth of the Museum: History, Theory, Politics (1995)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Participatory design at the museum (2010)The co-production of temporary museum exhibitions (2010)Human-Computer Interactions in Museums (2019)Rules of Play: Game Design Fundamentals (2003)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)The Art of Game Design (2008)Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication. (2017)Experience and Education (1986)Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Learning Conversations in Museums (2003)Interaction Design and Children (2007)Supporting group interactions in museum visiting (2014)Revisiting the visit: (2002)Digital technologies and the museum experience: handheld guides and other media (2009)Integrating material and digital (2013)Bridging cultural heritage and communities through digital technologies (2019)Un-authorised View: Leveraging Volunteer Expertise in Heritage (2020)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)Content Analysis for the Social Sciences and Humanities. (1970)WHAT ABOUT PEOPLE IN REGIONAL SCIENCE? (1970)Metaphoric structuring: understanding time through spatial metaphors (2000)“I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation (2020)Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items (2023)Miremus : A Theory of Mixed Reality Museal Spaces (2025)Digital Natives, Digital Immigrants Part 1 (2001)The ‘digital natives’ debate: A critical review of the evidence (2008)Identity and the Museum Visitor Experience (2016)Interactivity, Game Creation, Design, Learning, and Innovation (2019)Designing mobile museum experiences for teenagers (2022)Investigating the Socio-Economic Sustainability within the Egyptian Museums over the Last Decade (2023)Participation in design things (2008)The Participatory Museum (2010)Co-designing a co-design tool to strengthen ideation in digital experience design at museums (2020)The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design (2022)Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper (2023)Exploring Satisfying Experiences in Museums (1999)Designs for learning: Studying science museum exhibits that do more than entertain (2004)Using thematic analysis in psychology (2006)Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts (2020)Design of Digital Interaction for Complex Museum Collections (2020)Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review (2024)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)How we think. (1910)Social Foundations of Thought and Action (2002)Cognitive load theory and educational technology (2019)
this work references cited by second hop

References

  • 2004Introducing participatory design in museums99 cited
  • 2005Designing ubiquitous computing to enhance children's interaction in museums71 cited

Cited by

  • 2010Designing educational software with students through collaborative design games: The We!Design&Play framework59 cited
  • 2019Human-Computer Interactions in Museums51 cited
  • 2019Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project51 cited
  • 2017Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums30 cited
  • 2019Co-designing Gaming Experiences for Museums with Teenagers23 cited
  • 2025Three-Dimensional Modeling and AI-Assisted Contextual Narratives in Digital Heritage Education: Course for Enhancing Design Skill, Cultural Awareness, and User Experience13 cited
  • 2018Mapping History13 cited
  • 2019"This Is Nice but That Is Childish"9 cited
  • 2023Understanding the Needs of Institutional Stakeholders in Participatory Cultural Heritage and Social Innovation Projects5 cited
  • 2023Child-to-Child Public Health Messaging through a Portable Craft Tech Interactive in Rural South Africa4 cited
  • 2021Storybase: Towards Cultural Transformation Driven by Design3 cited
  • 2020Romanian Museums under Scrutiny

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

3 cited
  • 2022To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences2 cited
  • 2025Haka’a’Museum: Designing for a Sustainable Ocean1 cited
  • 2011hvMuseum: A Participatory Online Museum of Everyday Artifacts for Cultural Awareness1 cited
  • 2023Driving co-engineering in virtual children’s museum: using community engagement1 cited