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Designing Computer Games to Teach Algorithms
5 references·0 citing·16 second hop
Designing Computer Games to Teach Algorithms (2010)Designing Computer Games to Teach Algorit…Beyond Edutainment: Exploring the Educational Potential of Computer Games (2011)Beyond Edutainment: Exploring…World of Warcraft (2010)World of WarcraftHow to build serious games (2007)How to build serious gamesThe Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…What makes things fun to learn? heuristics for designing instructional computer games (1980)What makes things fun to lear…Toward a Theory of Intrinsically Motivating Instruction* (1981)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Educational games (EG) design framework: Combination of game design, pedagogy and content modeling (2009)Handbook of Research on Improving Learning and Motivation through Educational Games (2011)Quick quiz: A gamified approach for enhancing learning (2013)Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)The wear out effect of a game-based student response system (2014)Digital game‐based learning once removed: Teaching teachers (2007)Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study (2011)A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)Digital Games and Escapism (2010)Framework for Designing and Evaluating Game Achievements (2011)Game reward systems: Gaming experiences and social meanings (2011)
this work references cited by second hop

References

  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research765 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games758 cited
  • 2011Beyond Edutainment: Exploring the Educational Potential of Computer Games289 cited
  • 2010World of Warcraft274 cited
  • 2007How to build serious games177 cited

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