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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation (2013)InsuOnline, a Serious Game to Teach Insul…Digital Game-Based Learning (2019)Digital Game-Based LearningEducational games for health professionals (2013)Educational games for health …Evaluating Efficacy and Validating Games for Health (2012)Evaluating Efficacy and Valid…CONSORT-EHEALTH: Improving and Standardizing Evaluation Reports of Web-based and Mobile Health Interventions (2011)CONSORT-EHEALTH: Improving an…The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google (2010)The complete guide to simulat…Medical student attitudes toward video games and related new media technologies in medical education (2010)Medical student attitudes tow…Effective Intervention or Child's Play? A Review of Video Games for Diabetes Education (2010)Effective Intervention or Chi…What video games have to teach us about learning and literacy (2004)What video games have to teac…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Education Techniques for Lifelong Learning (2004)Education Techniques for Life…Educational video game for juvenile diabetes: results of a controlled trial (1997)Educational video game for ju…Practice-Based Learning: Problem-Based Learning Applied to Medical Education. (1994)Practice-Based Learning: Prob…Practice-based learning problem-based learning applied to medical education (1994)Practice-based learning probl…The Hero with a Thousand Faces (1949)The Hero with a Thousand FacesGame design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)Game design elements of serio…Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design (2018)Engaged in learning neuroreha…InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians (2017)InsuOnline, an Electronic Gam…Digital games in medical education:Key terms, concepts, and definitions (2017)Digital games in medical educ…Seriously Considering Design in Educational Games (2015)Seriously Considering Design …Impact of a Serious Videogame Designed for Flexible Insulin Therapy on the Knowledge and Behaviors of Children with Type 1 Diabetes: The LUDIDIAB Pilot Study (2015)Impact of a Serious Videogame…Effectiveness of a serious game for medical education on insulin therapy: a pilot study (2015)Effectiveness of a serious ga…Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples (2015)Digital Games for Type 1 and …The Modern practice of adult education : andragogy versus pedagogy / (1970)Experiential Learning : Experience as the Source of Learning and Development (1983)Active learning : creating excitement in the classroom (1991)Educational gaming in the health sciences: systematic review (2008)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Effectiveness of serious games in nurse education: A systematic review (2021)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. 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(1982)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Learning with Media (1991)Origins of Serious Games (2011)Role of Video Games in Improving Health-Related Outcomes (2012)Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps (2016)Freedom to Learn (1971)Learning styles of physiology students interested in the health professions (2009)Teaching oral communication in undergraduate science: Are we doing enough and doing it right? (2011)Development of the WHO Caregiver Skills Training Program for Developmental Disorders or Delays (2019)The many faces of problem-based learning: a framework for understanding and comparison (1998)The 9-step problem design process for problem-based learning: Application of the 3C3R model (2008)Taking a Leap of Faith: Redefining Teaching and Learning in Higher Education Through Project-Based Learning (2014)Exploring the potential of computer and video games for health and physical education: A literature review (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1949The Hero with a Thousand Faces3,786 cited
  • 2011CONSORT-EHEALTH: Improving and Standardizing Evaluation Reports of Web-based and Mobile Health Interventions1,858 cited
  • 2019Digital Game-Based Learning656 cited
  • 2004What video games have to teach us about learning and literacy575 cited
  • 1997Educational video game for juvenile diabetes: results of a controlled trial475 cited
  • 2004Education Techniques for Lifelong Learning286 cited
  • 2013Educational games for health professionals219 cited
  • 1994Practice-Based Learning: Problem-Based Learning Applied to Medical Education.212 cited
  • 2010Medical student attitudes toward video games and related new media technologies in medical education195 cited
  • 1994Practice-based learning problem-based learning applied to medical education179 cited
  • 2010The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google152 cited
  • 2010Effective Intervention or Child's Play? A Review of Video Games for Diabetes Education112 cited
  • 2012Evaluating Efficacy and Validating Games for Health79 cited

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  • 2015Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples65 cited
  • 2017InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians62 cited
  • 2017Digital games in medical education:Key terms, concepts, and definitions50 cited
  • 2024Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness43 cited
  • 2015Seriously Considering Design in Educational Games40 cited
  • 2015Impact of a Serious Videogame Designed for Flexible Insulin Therapy on the Knowledge and Behaviors of Children with Type 1 Diabetes: The LUDIDIAB Pilot Study39 cited
  • 2018Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design32 cited
  • 2015Effectiveness of a serious game for medical education on insulin therapy: a pilot study28 cited