Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiencesSarit Barzilai, Ina Blau2013-08-19articleComputers & Education377 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaVisual and Cognitive Learning ProcessesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 377 citations exist upstream.References1977The Measurement of Observer Agreement for Categorical Data1990Flow: the psychology of optimal experience1977Toward an experimental ecology of human development.1991Flow: The Psychology of Optimal Experience1976THE ROLE OF TUTORING IN PROBLEM SOLVING *2004What Video Games Have to Teach Us about Learning and Literacy1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 12003Rules of Play: Game Design FundamentalsCited by2016A meta-analysis of the impact of technology on learning effectiveness of elementary students2014A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses2015Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation2016Digital competences and long-term ICT integration in school culture: The perspective of elementary school leaders2023Let's talk evidence – The case for combining inquiry-based and direct instruction2020A Meta-Analysis of Scaffolding Effects in Online Learning in Higher Education2017Flow experience in game based learning – a systematic literature review2019Modelling Chinese EFL learners’ flow experiences in digital game-based vocabulary learning: the roles of learner and contextual factors