SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Dress in the Third Dimension
0 references·16 citing·45 second hop
Dress in the Third Dimension (2008)Dress in the Third DimensionConsumer values, online purchase behaviour and the fashion industry: an emerging market context (2021)Consumer values, online purch…Exploring the factors influencing consumers’ virtual garment fit satisfactions (2020)Exploring the factors influen…Design in 3D: a computational fashion design protocol (2020)Design in 3D: a computational…Consumer experience of 3D body scanning technology and acceptance of related e-commerce market applications in Saudi Arabia (2019)Consumer experience of 3D bod…Exploring apparel design and fit for older women: a technology intervention (2018)Exploring apparel design and …Online Virtual Fit is not yet Fit for Purpose: An Analysis of Fashion e-Commerce Interfaces (2017)Online Virtual Fit is not yet…Enabling the digital fashion consumer through fit and sizing technology (2017)Enabling the digital fashion …Trying on the Future: Exploring Apparel Retail Employees’ Perspectives on Advanced In-Store Technologies (2016)Trying on the Future: Explori…An Exploratory Study of Interaction Patterns around the Use of Virtual Apparel Design and Try-on Technology (2015)An Exploratory Study of Inter…A review of research and innovation in garment sizing, prototyping and fitting (2015)A review of research and inno…Computer design and digital fit of clothing (2014)Computer design and digital f…Consumer experience in using 3D virtual garment simulation technology (2013)Consumer experience in using …Apparel Fit and Size Concerns and Intentions to Use Virtual Try-On (2013)Apparel Fit and Size Concerns…e-Mass customisation apparel shopping: effects of desire for unique consumer products and perceived risk on purchase intentions (2012)e-Mass customisation apparel …Comparison of Virtual Avatars by Using Automatic and Manual Method (2010)Comparison of Virtual Avatars…A Study on the Fit Preferences of Knitted Jackets According to Body types Using a 3D Virtual Try-On System -Focus on Adult Women in Their 30's and 40's- (2010)A Study on the Fit Preference…Qualitative research and evaluation methods (1980)Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Research Design: An Interactive Approach (1996)Exploring Virtual Fashion Consumption through the Emotional Three-Level Theory: Reflections on Sustainable Consumer Behavior (2024)Integrating Digital Twins and 3D Technologies in Fashion: Advancing Sustainability and Consumer Engagement (2024)Basic Content Analysis (1990)Basic content analysis, 2nd ed. (1990)Designing and Conducting Mixed Methods Research (2007)A study of Chinese consumers’ adoption behaviour toward virtual fitting rooms (2020)Technology visibility and consumer adoption of virtual fitting rooms (VFRs): a cross-cultural comparison of Chinese and Korean consumers (2020)Patternmaking for Fashion Design (1987)3D body scanning systems with application to the apparel industry (2001)Why Women Wear What They Wear (2007)Body-to-Pattern Relationships in Women’s Trouser Drafting Methods (2016)Mapping environmentally sustainable practices in textiles, apparel and fashion industries: a systematic literature review (2020)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)From Intentions to Actions: A Theory of Planned Behavior (1985)The theory of planned behavior (1991)Customer interface design for customer co-creation in the social era (2017)A Review of E-mass Customization as a Branding Strategy (2019)Psychogenic antecedents and apparel customization: moderating effects of gender (2019)An approach to environmental psychology (1974)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Self-discrepancy: A theory relating self and affect. (1987)A systematic literature review and analysis of try-on technology: Virtual fitting rooms (2023)Virtual Try-On Systems in Fashion Consumption: A Systematic Review (2024)Computer Conferencing and Content Analysis (1992)Consumer buying behavior on the Internet: Findings from panel data (2000)Adoption of Virtual Try-on technology for online apparel shopping (2008)Novel Methods to Drive Pattern Engineering through and for Enhanced Use of 3D Technologies (2019)Digital fashion technology: a review of online fit and sizing (2022)Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse (2023)Content Analysis: An Introduction to its Methodology. (1984)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The qualitative content analysis process (2008)Reducing retail supply chain costs of product returns using digital product fitting (2021)The online flow and its influence on awe experience: an AI-enabled e-tail service exploration (2023)Purchase spillovers from the metaverse to the real world: The roles of social presence, trialability, and customer experience (2024)Whether and How Virtual Try-On Influences Consumer Responses to an Apparel Web Site (2012)I virtually try it … I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions (2016)The production system of mass customization using 3D body scanning technology (2022)Exploring design and technological aspects of digital fashion: a systematic review of recent innovations (2024)Body Cathexis and Satisfaction with Fit of Apparel (1990)Understanding Information Technology Usage: A Test of Competing Models (1995)The Online Shopping Experience During the Pandemic and After—A Turning Point for Sustainable Fashion Business Management? (2024)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2015A review of research and innovation in garment sizing, prototyping and fitting136 cited
  • 2013Apparel Fit and Size Concerns and Intentions to Use Virtual Try-On68 cited
  • 2017Enabling the digital fashion consumer through fit and sizing technology51 cited
  • 2013Consumer experience in using 3D virtual garment simulation technology50 cited
  • 2012e-Mass customisation apparel shopping: effects of desire for unique consumer products and perceived risk on purchase intentions35 cited
  • 2017Online Virtual Fit is not yet Fit for Purpose: An Analysis of Fashion e-Commerce Interfaces29 cited
  • 2015An Exploratory Study of Interaction Patterns around the Use of Virtual Apparel Design and Try-on Technology28 cited
  • 2021Consumer values, online purchase behaviour and the fashion industry: an emerging market context21 cited
  • 2020Design in 3D: a computational fashion design protocol19 cited
  • 2020Exploring the factors influencing consumers’ virtual garment fit satisfactions19 cited
  • 2016Trying on the Future: Exploring Apparel Retail Employees’ Perspectives on Advanced In-Store Technologies15 cited
  • 2010A Study on the Fit Preferences of Knitted Jackets According to Body types Using a 3D Virtual Try-On System -Focus on Adult Women in Their 30's and 40's-11 cited
  • 2014Computer design and digital fit of clothing

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

11 cited
  • 2019Consumer experience of 3D body scanning technology and acceptance of related e-commerce market applications in Saudi Arabia10 cited
  • 2018Exploring apparel design and fit for older women: a technology intervention7 cited
  • 2010Comparison of Virtual Avatars by Using Automatic and Manual Method6 cited