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Online Gaming Dependency: A Preliminary Study in China
16 references·5 citing·42 second hop
Online Gaming Dependency: A Preliminary Study in China (2010)Online Gaming Dependency: A Preliminary S…Selective Exposure To Communication (2013)Selective Exposure To Communi…Principles and Practice of Structural Equation Modeling (2012)Principles and Practice of St…Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…A Social Skill Account of Problematic Internet Use (2005)A Social Skill Account of Pro…Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use (2004)Shyness and Locus of Control …Internet Addiction (2004)Internet AddictionUnregulated Internet Usage: Addiction, Habit, or Deficient Self-Regulation? (2003)Unregulated Internet Usage: A…Preference for Online Social Interaction (2003)Preference for Online Social …Development of a Chinese Internet addiction scale and its psychometric study (2003)Development of a Chinese Inte…Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument (2002)Problematic Internet use and …A cognitive-behavioral model of pathological Internet use (2001)A cognitive-behavioral model …Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of St…Internet Addiction on Campus: The Vulnerability of College Students (1998)Internet Addiction on Campus:…Age and Depression (1992)Age and DepressionShyness and sociability. (1981)Shyness and sociability.The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers (2019)The mediating effect of motiv…Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017)Do gaming motives mediate bet…Internet use and electronic gaming by children and adolescents with emotional and behavioural problems in Australia – results from the second Child and Adolescent Survey of Mental Health and Wellbeing (2016)Internet use and electronic g…Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study (2014)Parental Influences on Pathol…Family-, Media-, and School-Related Risk Factors of Video Game Addiction (2013)Family-, Media-, and School-R…Society and the Adolescent Self-Image (1965)The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. (1980)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Online Communication Among Adolescents: An Integrated Model of Its Attraction, Opportunities, and Risks (2010)Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)ASSOCIATION BETWEEN SOCIAL MEDIA USE AND DEPRESSION AMONG U.S. YOUNG ADULTS (2016)Diagnostic and Statistical Manual of Mental Disorders (3rd ed. rev.) Diagnostic and Statistical Manual of Mental Disorders (3rd ed. rev.) American Psychiatric Association (1987). American Psychiatric Press, Inc., 1400 K Street, NW, Washington, DC 20005. 567 pp., $39.95 hardcover; $29.95 softcover. (1988)Social cognitive theory of self-regulation (1991)Self-Efficacy: The Exercise of Control (1999)Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being (2009)An overview of problematic Internet use (2013)Social media addiction: Its impact, mediation, and intervention (2019)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction or Excessive Internet Use (2010)Diagnostic and Statistical Manual of Mental Disorders (2013)Prefrontal Control and Internet Addiction: A Theoretical Model and Review of Neuropsychological and Neuroimaging Findings (2014)Cell-Phone Addiction: A Review (2016)Diagnostic and Statistical Manual of Mental Disorders (2022)The Self Concept (1962)A Temperament Theory of Personality Development (1976)Attachment styles among young adults: A test of a four-category model. (1991)The Aggression Questionnaire. (1992)Maxims or myths of beauty? A meta-analytic and theoretical review. (2000)Beck Depression Inventory–II (1996)Relations Among Loneliness, Social Anxiety, and Problematic Internet Use (2007)Internet Addiction (2008)Cognitive Therapy and the Emotional Disorders (1975)Responses to depression and their effects on the duration of depressive episodes. (1991)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Diagnostic and Statistical Manual of Mental Disorders. (2000)Problematic Use of the Mobile Phone: A Literature Review and a Pathways Model (2012)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)Global prevalence of gaming disorder: A systematic review and meta-analysis (2020)Multidimensional Assessment of Emotion Regulation and Dysregulation: Development, Factor Structure, and Initial Validation of the Difficulties in Emotion Regulation Scale (2003)Structural Equation Modelling: Guidelines for Determining Model Fit (2008)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)POSITIVE PSYCHOLOGICAL CAPITAL: MEASUREMENT AND RELATIONSHIP WITH PERFORMANCE AND SATISFACTION (2007)Measurement invariance conventions and reporting: The state of the art and future directions for psychological research (2016)Assessing measurement model quality in PLS-SEM using confirmatory composite analysis (2019)Functioning and Well-being Outcomes of Patients With Depression Compared With Chronic General Medical Illnesses (1995)
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References

  • 2012Principles and Practice of Structural Equation Modeling38,893 cited
  • 1998Principles and Practice of Structural Equation Modeling36,041 cited
  • 2001A cognitive-behavioral model of pathological Internet use3,010 cited
  • 1981Shyness and sociability.1,317 cited
  • 2002Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument1,278 cited
  • 2004Internet Addiction1,088 cited
  • 2003Preference for Online Social Interaction1,026 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2003Unregulated Internet Usage: Addiction, Habit, or Deficient Self-Regulation?866 cited
  • 1992Age and Depression859 cited
  • 2013Selective Exposure To Communication780 cited
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  • 2005Addiction to the Internet and Online Gaming685 cited
  • 2004Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use614 cited
  • 2005A Social Skill Account of Problematic Internet Use592 cited
  • 2003

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Development of a Chinese Internet addiction scale and its psychometric study
486 cited

Cited by

  • 2013Family-, Media-, and School-Related Risk Factors of Video Game Addiction168 cited
  • 2019The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers156 cited
  • 2014Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study150 cited
  • 2016Internet use and electronic gaming by children and adolescents with emotional and behavioural problems in Australia – results from the second Child and Adolescent Survey of Mental Health and Wellbeing147 cited
  • 2017Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study144 cited