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Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents
15 references·14 citing·46 second hop
Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents (1987)Personality factors, subject gender, and …HOSTILITY AND AGGRESSION (2018)HOSTILITY AND AGGRESSIONVideo Games and Aggression in Children1 (1986)Video Games and Aggression in…Videogames, Television Violence, and Aggression in Teenagers (1984)Videogames, Television Violen…UNDERSTANDING PSYCHOLOGICAL MAN: A STATE OF THE SCIENCE REPORT (1982)UNDERSTANDING PSYCHOLOGICAL M…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Hostility and Aggression (1981)Hostility and AggressionAttitude-behavior relations: A theoretical analysis and review of empirical research. (1977)Attitude-behavior relations: …Are women always less aggressive than men? A review of the experimental literature. (1977)Are women always less aggress…Some determinants of impulsive aggression: Role of mediated associations with reinforcements for aggression. (1974)Some determinants of impulsiv…Excitation transfer from physical exercise to subsequent aggressive behavior (1972)Excitation transfer from phys…Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1 (1967)Aggressive behavior and physi…Film violence and the cue properties of available targets. (1966)Film violence and the cue pro…Progress in experimental personality research (1964)Progress in experimental pers…The Psychology of Aggression (1962)The Psychology of AggressionThe Psychology of Aggression (1961)The Psychology of AggressionGen X and Digital Games: Looking Back to Look Forward (2018)Gen X and Digital Games: Look…Violent video games and physical aggression: Evidence for a selection effect among adolescents. (2015)Violent video games and physi…Immersive Virtual Environments Versus Traditional Platforms: Effects of Violent and Nonviolent Video Game Play (2007)Immersive Virtual Environment…Violent computer games and their effects on state hostility and Physiological arousal (2006)Violent computer games and th…Repeated Exposure to Video Game Play Results in Decreased Blood Pressure Responding (2006)Repeated Exposure to Video Ga…Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play (2006)Affect and the Computer Game …High Versus Low Aggressive Priming During Video‐Game Training: Effects on Violent Action During Game Play, Hostility, Heart Rate, and Blood Pressure1 (2002)High Versus Low Aggressive Pr…Aggression and psychopathology in adolescents with a preference for violent electronic games (2002)Aggression and psychopatholog…Preference for violent electronic games, self-concept and gender differences in young children. (2000)Preference for violent electr…Video Game Violence and Confederate Gender: Effects on Reward and Punishment Given by College Males (1999)Video Game Violence and Confe…Is Mr Pac Man Eating Our Children? A Review of the Effect of Video Games on Children (1997)Is Mr Pac Man Eating Our Chil…Computer games, self‐esteem and gratification of needs in adolescents (1995)Computer games, self‐esteem a…Rethinking Sex Differences in Aggression: Aggressive Behavior in the Absence of Social Roles (1994)Rethinking Sex Differences in…VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEY (1992)VIDEOGAMES, AGGRESSION, AND S…The Interaction of Cognitive and Physiological Determinants of Emotional State (1964)Nebraska Symposium on Motivation, 1969. (1971)The Effects of Physiological Arousal on Information Processing and Persuasion (1988)Images and affect: A functional analysis of out-group stereotypes. 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References

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  • 1964Progress in experimental personality research2,316 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1961The Psychology of Aggression2,120 cited
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  • 1977Are women always less aggressive than men? A review of the experimental literature.427 cited
  • 1981Hostility and Aggression383 cited
  • 1974Some determinants of impulsive aggression: Role of mediated associations with reinforcements for aggression.343 cited
  • 1972Excitation transfer from physical exercise to subsequent aggressive behavior258 cited
  • 1984Videogames, Television Violence, and Aggression in Teenagers231 cited
  • 1966Film violence and the cue properties of available targets.206 cited
  • 1986Video Games and Aggression in Children1181 cited
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  • 1962The Psychology of Aggression125 cited
  • 1982UNDERSTANDING PSYCHOLOGICAL MAN: A STATE OF THE SCIENCE REPORT29 cited

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Cited by

  • 2006Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play161 cited
  • 1995Computer games, self‐esteem and gratification of needs in adolescents143 cited
  • 1994Rethinking Sex Differences in Aggression: Aggressive Behavior in the Absence of Social Roles118 cited
  • 2015Violent video games and physical aggression: Evidence for a selection effect among adolescents.97 cited
  • 1997Is Mr Pac Man Eating Our Children? A Review of the Effect of Video Games on Children94 cited
  • 1992VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEY92 cited
  • 2006Violent computer games and their effects on state hostility and Physiological arousal87 cited
  • 1999Video Game Violence and Confederate Gender: Effects on Reward and Punishment Given by College Males85 cited
  • 2002Aggression and psychopathology in adolescents with a preference for violent electronic games61 cited
  • 2006Repeated Exposure to Video Game Play Results in Decreased Blood Pressure Responding59 cited
  • 2007Immersive Virtual Environments Versus Traditional Platforms: Effects of Violent and Nonviolent Video Game Play55 cited
  • 2000Preference for violent electronic games, self-concept and gender differences in young children.54 cited
  • 2002High Versus Low Aggressive Priming During Video‐Game Training: Effects on Violent Action During Game Play, Hostility, Heart Rate, and Blood Pressure152 cited
  • 2018Gen X and Digital Games: Looking Back to Look Forward18 cited