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Video Synthesizers: From Analog Computing to Digital Art
11 references·1 citing·27 second hop
Video Synthesizers: From Analog Computing to Digital Art (2014)Video Synthesizers: From Analog Computing…Moving innovation: a history of computer animation (2013)Moving innovation: a history …Racing the beam: the Atari video computer system (2009)Racing the beam: the Atari vi…Racing the Beam (2009)Racing the BeamFrom the Gun Controller to the Mandala: The Cybernetic Cinema of John and James Whitney (2009)From the Gun Controller to th…California video: artists and histories (2008)California video: artists and…A history of video art: the development of form and function (2007)A history of video art: the d…A History of Video Art (2006)A History of Video ArtVideo Art (2003)Video ArtDream Machines (2000)Dream MachinesArt and the Future: A History/Prophecy of the Collaboration between Science, Technology and Art (1975)Art and the Future: A History…Art and the Future: A History/Prophecy of the Collaboration between Science, Technology and Art (1974)Art and the Future: A History…The Science of Fun and the War on Poverty (2019)The Science of Fun and the Wa…The Originality of the Avant Garde and Other Modernist Myths (1988)Random Order: Robert Rauschenberg and the Neo-Avant-Garde (2003)Chronophobia: On Time in the Art of the 1960s (2004)Organized Advocacy for Professional Women in Computing: Comparing Histories of the AWC and ACM–W (2016)The Family as Machine: Film, Infrastructure, and Cybernetic Kinship in Suburban America (2017)Achieving cultural sustainability through the preservation of video art: open distribution platforms (2023)Understanding the Message of the Medium: Media Technologies as an Aesthetic (2007)Surveying the literature on technoscience art: from pioneer stories to collaborations between artists, scientists and engineers as the object of study (2017)Technocrats of the Imagination (2020)Remembering Cinema "Elsewhere": From Retrospection to Introspection in the Gallery Film (2012)Unfaithful Returns: Reiterations of Dissent, U.S.–Korean Militarized Debt, and the Architecture of Violent Freedom (2015)Why MIT Institutionalized the Avant-Garde: Negotiating Aesthetic Virtue in the Postwar Defense Institute (2013)Warhol’s 1960s’ Films, Amphetamine, and Queer Materiality (2014)ARPA-E and DARPA: Applying the DARPA model to energy innovation (2011)Disciplinary integration of digital games for science learning (2015)Stealth assessment of creativity in a physics video game (2020)Crashing the Archive: A Research-Creation Intervention into the SAW Video Mediatheque (2012)Thomas Vinterberg's Festen (The Celebration) (2014)The Evolution of the Virtual Production Studio as a Game Changer in Filmmaking (2023)Tales from the front lines of a large-scale serious game project (2012)Platform Studies’ Epistemic Threshold (2015)Engineering a platform: The construction of interfaces, users, organizational roles, and the division of labor (2017)Hidden Surface Problems: On the Digital Image as Material Object (2015)The Theory-Based View: Economic Actors as Theorists (2017)Media as Material: Information Representations as Material Foundations for Organizational Practice (2013)Game Studies’ Material Turn (2017)Negotiating the platform pivot: From participatory digital ecosystems to infrastructures of everyday life (2019)
this work references cited by second hop

References

  • 2009Racing the beam: the Atari video computer system321 cited
  • 2009Racing the Beam273 cited
  • 2013Moving innovation: a history of computer animation98 cited
  • 2000Dream Machines56 cited
  • 2006A History of Video Art47 cited
  • 1974Art and the Future: A History/Prophecy of the Collaboration between Science, Technology and Art40 cited
  • 2007A history of video art: the development of form and function34 cited
  • 2009From the Gun Controller to the Mandala: The Cybernetic Cinema of John and James Whitney26 cited
  • 2003Video Art26 cited
  • 1975Art and the Future: A History/Prophecy of the Collaboration between Science, Technology and Art25 cited
  • 2008California video: artists and histories16 cited

Cited by

  • 2019The Science of Fun and the War on Poverty9 cited

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