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Open-ended participatory design as prototypical practice
9 references·2 citing·38 second hop
Open-ended participatory design as prototypical practice (2008)Open-ended participatory design as protot…Metadesign as an Emergent Design Culture (2005)Metadesign as an Emergent Des…Located accountabilities in technology production (2002)Located accountabilities in t…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces (1996)Steps Toward an Ecology of In…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningA Sociology of monsters: Essays on power, technology, and domination (1991)A Sociology of monsters: Essa…Power, Technology and the Phenomenology of Conventions: On being Allergic to Onions (1990)Power, Technology and the Phe…Work‐Oriented Design of Computer Artifacts (1989)Work‐Oriented Design of Compu…Realising the value of open innovation in policy making: Equipping entrepreneurs for valuation work (2019)Realising the value of open i…Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition (2018)Participatory game prototypin…Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)Reconfiguring relations of accountability: Materialization of social media in the travel sector (2011)Entanglements in Practice: Performing Anonymity Through Social Media1 (2014)Borderlands/La Frontera: The New Mestiza (2017)The Next Generation of Research on IS Use: A Theoretical Framework of Delegation to and from Agentic IS Artifacts (2021)Steps to an Ecology of Mind (1973)We have never been modern (1994)Doing interpretive research (2006)This is Not a Boundary Object: Reflections on the Origin of a Concept (2010)The Politics and Poetics of Infrastructure (2013)Asylums: Essays on the Social Situation of Mental Patients and Other Inmates. (1962)The spaces of actor-network theory (1998)Escape Routes: Control and Subversion in the Twenty-First Century (2008)Is Actor Network Theory Critique? (2008)Connected Intelligence: The Arrival of the Web Society (1997)Towards a metadesign approach for building indigenous multimedia cultural archives (2006)Design for the contact zone: Knowledge management software and the structures of indigenous knowledges. (2010)Les environnements personnels d’apprentissage, étude d’une thématique de recherche en émergence (2014)Homo Ludens: A Study of the Play-Element in Culture. (1951)Making Plans that Matter: Citizen Involvement and Government Action (2003)Social acceptance of renewable energy innovation: An introduction to the concept (2007)Policy Puzzle Game: making policy ideas feasible and acceptable in policy co-design (2021)From eye-tracking to games: exploring low-tech solutions for sustainable cultural landscape management (2025)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)A Paradigmatic Analysis Contrasting Information Systems Development Approaches and Methodologies (1998)Reconstructing Technologies as Social Practice (1999)Child as Protagonist (2017)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Technologies, Texts and Affordances (2001)A World of Standards but not a Standard World: Toward a Sociology of Standards and Standardization (2010)‘Nothing Comes Without Its World’: Thinking with Care (2012)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 1996Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces3,228 cited
  • 1991A Sociology of monsters: Essays on power, technology, and domination2,533 cited
  • 1990Power, Technology and the Phenomenology of Conventions: On being Allergic to Onions910 cited
  • 1989Work‐Oriented Design of Computer Artifacts711 cited
  • 2002Located accountabilities in technology production604 cited
  • 2005Metadesign as an Emergent Design Culture87 cited

Cited by

  • 2018Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition66 cited
  • 2019Realising the value of open innovation in policy making: Equipping entrepreneurs for valuation work9 cited

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