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Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games
10 references·8 citing·39 second hop
Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games (2003)Synthesizing experiences: Lessons to be l…The Validity of Games (1998)The Validity of GamesWeb-based simulation (1996)Web-based simulationLearning networks: A field guide to teaching and learning online (1996)Learning networks: A field gu…Blocking electronic brainstorms. (1994)Blocking electronic brainstor…The Richness Imperative and Cognitive Style (1990)The Richness Imperative and C…The language of children: Development in home and school. Mathilda Holzman. Englewood Cliffs, NJ: Prentice-Hall, 1983. (1984)The language of children: Dev…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Field Theory in Social Science (1953)Field Theory in Social ScienceField Theory in Social Science (1951)Field Theory in Social ScienceHow Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning (2015)How Debriefing Strategies Can…Measuring the Effectiveness of Transfer of Learning Constructs and Intent to Transfer in a Simulation-based Leadership Training Program (2013)Measuring the Effectiveness o…Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)Blazing Angels or Resident Ev…Massively multiplayer online role-playing games (2008)Massively multiplayer online …Une analyse des écrits sur les impacts du jeu sur l’apprentissage (2007)Une analyse des écrits sur le…Business Games as Pedagogical Tools (2007)Business Games as Pedagogical…Online roleplay: design for active learning (2004)Online roleplay: design for a…Combining GDSS and Gaming for Decision Support (2004)Combining GDSS and Gaming for…Productivity loss in brainstorming groups: Toward the solution of a riddle. (1987)Electronic meeting systems (1991)Productivity Loss in Brainstorming Groups: A Meta-Analytic Integration (1991)Can action research be made more rigorous in a positivist sense? The contribution of an iterative approach (1997)Blackwell Handbook of Social Psychology: Group Process (2002)Beyond Productivity Loss in Brainstorming Groups (2010)The social psychology of organizing (1969)A Social Information Processing Approach to Job Attitudes and Task Design (1978)Research in Organizational Behavior (1984)Interactivity and Communication Mode Choice in Ongoing Management Groups (1993)Knowledge Worker Communications and Recipient Availability: Toward a Task Closure Explanation of Media Choice (1998)Telecommuting: Justice and Control in the Virtual Organization (1999)The Structure of Scientific Revolutions (1963)Bowling alone (2000)Bowling alone: the collapse and revival of American community (2000)Call of (civic) duty: Action games and civic behavior in a large sample of youth (2010)Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition (2011)Intense video gaming is not essentially problematic. (2017)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)Engagement Theory: A Framework for Technology-Based Teaching and Learning. (1998)Shift happens: online education as a new paradigm in learning (2000)Sense of community, perceived cognitive learning, and persistence in asynchronous learning networks (2002)Structural balance: a generalization of Heider's theory. (1956)The Bases of Social Power (1986)A Dynamic Theory of Organizational Knowledge Creation (1994)Web-based simulation (2000)Enterprise simulation: a hybrid system approach (2005)Grand challenges for modeling and simulation: simulation everywhere—from cyberinfrastructure to clouds to citizens (2015)Learning oceanography from a computer simulation compared with direct experience at sea (2005)Coach learning and development: A review of literature (2010)Team development interventions: Evidence-based approaches for improving teamwork. (2018)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)The Intra-Urban Migration Process: A Perspective (1970)Emotional intelligence and its relation to everyday behaviour (2003)Quality of life: An approach integrating opportunities, human needs, and subjective well-being (2006)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1953Field Theory in Social Science5,190 cited
  • 1951Field Theory in Social Science2,109 cited
  • 1996Learning networks: A field guide to teaching and learning online1,077 cited
  • 1984The Art of Computer Game Design919 cited
  • 1984The language of children: Development in home and school. Mathilda Holzman. Englewood Cliffs, NJ: Prentice-Hall, 1983.198 cited
  • 1990The Richness Imperative and Cognitive Style187 cited
  • 1994Blocking electronic brainstorms.167 cited
  • 1996Web-based simulation145 cited
  • 1998The Validity of Games136 cited

Cited by

  • 2010Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good?215 cited
  • 2008Massively multiplayer online role-playing games116 cited
  • 2007Une analyse des écrits sur les impacts du jeu sur l’apprentissage59 cited
  • 2004Online roleplay: design for active learning57 cited
  • 2015How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning32 cited

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2004
Combining GDSS and Gaming for Decision Support
32 cited
  • 2007Business Games as Pedagogical Tools12 cited
  • 2013Measuring the Effectiveness of Transfer of Learning Constructs and Intent to Transfer in a Simulation-based Leadership Training Program3 cited