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Towards a Dynamic and Extensible Middleware for Enhancing Exhibits
8 references·1 citing·37 second hop
Towards a Dynamic and Extensible Middleware for Enhancing Exhibits (2010)Towards a Dynamic and Extensible Middlewa…Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Adaptive, intelligent present…RFID enhances visitors' museum experience at the Exploratorium (2005)RFID enhances visitors' museu…Revisiting the visit: (2002)Revisiting the visit:Rememberer: A Tool for Capturing Museum Visits (2002)Rememberer: A Tool for Captur…Rememberer: A Tool for Capturing Museum Visits (2002)Rememberer: A Tool for Captur…A Study of an Augmented Museum Experience (2001)A Study of an Augmented Museu…Hippie: A Nomadic Information System (1999)Hippie: A Nomadic Information…Serious Games (1970)Serious GamesSmart Devices’ Contribution to the Development of Virtual Museology in Turkey (2016)Smart Devices’ Contribution t…Virtual and the Real: Media in the Museum (1998)Classroom 2000: An experiment with the instrumentation of a living educational environment (1999)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Interactive Learning in Museums of Art and Design (2002)Drawing evaluation into design for mobile computing: a case study of the Renwick Gallery’s Hand Held Education Project (2005)DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 2020 (2022)A study of user experiences mediated by nomadic web content in a museum (2003)A strategy for third-party logistics systems: A case analysis using the blue ocean strategy☆ (2007)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Generalized expectancies for internal versus external control of reinforcement. (1966)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Flow: the psychology of optimal experience (1990)A visitor's guide in an active museum (2011)Factors causing overspecification in definite descriptions (2011)Perspectives on Digital Humanism (2021)The Presentation of Self in Everyday Life. (1956)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Re-space-ing place (2006)Instagram at the museum (2013)The Presentation of Self in Everyday Life (2023)A Nomadic Information System for Adaptive Exhibition Guidance (1999)Location- and Time-Based Information Delivery in Tourism (2003)Using physical context for just-in-time information retrieval (2003)Measuring visitors' experiences with mobile guide technology in cultural spaces (2012)Smart and Mobile Access to Cultural Heritage Resources: A Case Study on Ancient Italian Renaissance Villas (2012)NFC technology applied to touristic-cultural field: A case study on an Italian museum (2013)The iMuse Virtual Museum: towards a cultural education platform (2014)"Forget-me-not" Intimate Computing in Support of Human Memory (1994)Ubiquitous Computing for Capture and Access (2009)Effects of Age and Motivation for Visiting on AR Museum Experiences (2019)Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources (2005)Mobile learning in museums (2011)Collecting memories of the museum experience (2013)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)
this work references cited by second hop

References

  • 1970Serious Games921 cited
  • 2005RFID enhances visitors' museum experience at the Exploratorium216 cited
  • 2002Revisiting the visit:197 cited
  • 2007Adaptive, intelligent presentation of information for the museum visitor in PEACH193 cited
  • 1999Hippie: A Nomadic Information System50 cited
  • 2002Rememberer: A Tool for Capturing Museum Visits48 cited
  • 2001A Study of an Augmented Museum Experience27 cited
  • 2002Rememberer: A Tool for Capturing Museum Visits26 cited

Cited by

  • 2016Smart Devices’ Contribution to the Development of Virtual Museology in Turkey2 cited

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