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Supporting the creation of hybrid museum experiences
3 references·10 citing·41 second hop
Supporting the creation of hybrid museum experiences (2009)Supporting the creation of hybrid museum …Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience (2002)The Electronic Guidebook: Usi…Person-Oriented Guided Visits in a Physical Museum. (1997)Person-Oriented Guided Visits…Visual content analysis of visitors’ engagement with an instagrammable exhibition (2022)Visual content analysis of vi…Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts (2020)Co-Design of a Playful Mixed …Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)Creating tangible interaction…Enhancing reflective learning experiences in museums through interactive installations (2018)Enhancing reflective learning…Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums (2017)Supporting Cultural Heritage …Augmented Reality and Learning in Science Museums (2014)Augmented Reality and Learnin…Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation (2011)Flypad: Designing Trajectorie…Design and evaluation of mixed interactive museographic exhibits (2011)Design and evaluation of mixe…Mixed reality and curatorial design: from existing practice to the nomad_tech museum (2010)Mixed reality and curatorial …Challenges for the Technological Augmentation of Open-Air Museums: Bridging Buildings, Artefacts and Activities (1970)Challenges for the Technologi…Information Ecologies (1999)Lessons from the lighthouse (2003)Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Action Research as a Method for Reflective Practice in Museums (2022)Crafting Trajectories of Smart Phone Use at the Opera (2022)Hybrid Museum Experiences (2022)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)RFID enhances visitors' museum experience at the Exploratorium (2005)The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making (2008)Visitor Movement and Tracking Techniques. A Visitor-Sourced Methodology for the Interpretation of Archaeological Sites (2012)A circumplex model of affect. (1980)The sciences of the artificial (3rd ed.) (1996)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Revisiting the visit: (2002)Digital technologies and the museum experience: handheld guides and other media (2009)Integrating material and digital (2013)Bridging cultural heritage and communities through digital technologies (2019)Un-authorised View: Leveraging Volunteer Expertise in Heritage (2020)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)Participation in design things (2008)The Participatory Museum (2010)Co-designing a co-design tool to strengthen ideation in digital experience design at museums (2020)The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design (2022)Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper (2023)Hybrid design creates innovative museum experiences (2005)Accessible museum collections for the visually impaired (2016)Is Architecture Connected with Intangible Cultural Heritage? Reflections from Architectural Digital Documentation and Interactive Application Design in Three Aegean Islands (2021)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities (2022)A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies (2023)Museum Materialities: Objects, Engagements, Interpretations (2011)Instagram at the museum (2013)Identity and the Museum Visitor Experience (2016)Immersive Art Exhibitions: Sensory Intensity Effects on Visitor Satisfaction via Visitor Attention and Visitor Experience (2025)Mobile Technology for Children: Designing for Interaction and Learning (2009)Exploring problem solving patterns and their impact on learning achievement in a blended learning environment (2010)Bridging contexts and interpretations: Mobile blogging on art museum field trips (2011)Portable Computers & Interactive Multimedia: A New Paradigm for Interpreting Museum Collections (1999)Potentials and Challenges of Mobile Media in Museums (2007)Virtual museums, a survey and some issues for consideration (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)
this work references cited by second hop

References

  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2002The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience48 cited
  • 1997Person-Oriented Guided Visits in a Physical Museum.33 cited

Cited by

  • 2019Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project51 cited
  • 2017Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums30 cited
  • 2020Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts25 cited
  • 2011Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation22 cited
  • 2022Visual content analysis of visitors’ engagement with an instagrammable exhibition20 cited
  • 1970Challenges for the Technological Augmentation of Open-Air Museums: Bridging Buildings, Artefacts and Activities9 cited
  • 2011Design and evaluation of mixed interactive museographic exhibits8 cited
  • 2018Enhancing reflective learning experiences in museums through interactive installations6 cited
  • 2014Augmented Reality and Learning in Science Museums6 cited
  • 2010Mixed reality and curatorial design: from existing practice to the nomad_tech museum3 cited

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