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Video self-modeling (VSM) is a relatively new technique for modifying and training behaviors and has accumulated a relatively impressive track record in the research literature. Using only positive examples, VSM gives persons the opportunity to view themselves performing a task just beyond their present functioning level via creative editing of videos using VCRs or video software. In this article, the author provides instructions on the two primary video-taping strategies for collecting content for self-modeling movies. These are accompanied by case studies illustrating the entire self-modeling process, from selecting behaviors to viewing the videos. The author conducted the case studies in his work with the Restructuring for Inclusive Environments technical assistance project. Suggested applications and caveats on the use of VSM are also presented.
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Stored only when both papers are in the corpus — 66 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.