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A Sample of Active Learning Application in Science Education: The Thema “Cell” with Educational Games
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A Sample of Active Learning Application in Science Education: The Thema “Cell” with Educational Games (2012)A Sample of Active Learning Application i…Models of teaching (1980)Models of teachingEnhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education (2024)Enhancing Student Active Enga…HOTSEP: Revised Anderson’s Taxonomy in Environmental Learning of COVID-19 (2020)HOTSEP: Revised Anderson’s Ta…COVID-19 DAN E-LEARNING: PERUBAHAN STRATEGI PEMBELAJARAN SAINS DAN LINGKUNGAN DI SMP (2020)COVID-19 DAN E-LEARNING: PERU…The Internet explosion, digital media principles and implications to communicate effectively in the digital space (2018)Does e-learning service quality influence e-learning student satisfaction and loyalty? Evidence from Vietnam (2019)The Fear of COVID-19 Scale: Development and Initial Validation (2020)The New Taxonomy of Educational Objectives. (2006)An integrated critical thinking framework for the 21st century (2014)HOTS-AEP: Higher Order Thinking Skills from Elementary to Master Students in Environmental Learning (2019)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math (2020)Online Teaching and Learning in Higher Education during the Coronavirus Pandemic: Students’ Perspective (2020)Four Ages of Professionalism and Professional Learning (2000)Teachers’ perceptions of professional identity: an exploratory study from a personal knowledge perspective (2000)Feedback on second language students' writing (2006)
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References

  • 1980Models of teaching1,249 cited

Cited by

  • 2020COVID-19 DAN E-LEARNING: PERUBAHAN STRATEGI PEMBELAJARAN SAINS DAN LINGKUNGAN DI SMP54 cited
  • 2020HOTSEP: Revised Anderson’s Taxonomy in Environmental Learning of COVID-1946 cited
  • 2024Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education21 cited

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