SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Understanding gamification mechanisms for software development
4 references·16 citing·42 second hop
Understanding gamification mechanisms for software development (2013)Understanding gamification mechanisms for…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Raising the stakes: e-sports and the professionalization of computer gaming (2012)Raising the stakes: e-sports …Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Gamification in software engineering: the mediating role of developer engagement and job satisfaction (2021)Gamification in software engi…Initiatives and challenges of using gamification in software engineering: A Systematic Mapping (2020)Initiatives and challenges of…Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications (2020)Exploring the Impact of Gamif…Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study (2020)Enhancing perceived digital l…Metodología Innovadora basada en la Gamificación Educativa: Evaluación Tipo Test con la Herramienta QUIZIZZ (2019)Metodología Innovadora basada…Main gamification concepts: A systematic mapping study (2019)Main gamification concepts: A…An Empirical Investigation on the Benefits of Gamification in Programming Courses (2018)An Empirical Investigation on…A process for designing algorithm-based personalized gamification (2018)A process for designing algor…Gamification in Software Engineering Education: An Empirical Study (2017)Gamification in Software Engi…CityVR: Gameful Software Visualization (2017)CityVR: Gameful Software Visu…Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design (2016)Creating Student Interaction …A perspective on blending programming environments and games: Beyond points, badges, and leaderboards (2016)A perspective on blending pro…Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes (2014)Serious games, gamification a…Increasing collaborative communications in a programming course with gamification (2014)Increasing collaborative comm…Experiences gamifying developer adoption of practices and tools (2014)Experiences gamifying develop…Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014)Enhancing software engineerin…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)Gamification in Education: Where Are We in 2015? (2015)How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot (2019)The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review (2020)A Bibliometric Analysis of Gamification Research (2021)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Adaptive gamification in Collaborative systems, a systematic mapping study (2020)Convergence of Gamification and Machine Learning: A Systematic Literature Review (2020)To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation (2020)Content Analysis: An Introduction to its Methodology. (1984)Qualitative evaluation and research methods (1990)Qualitative evaluation and research methods (1990)Gamification in engineering education – An empirical assessment on learning and game performance (2020)Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment (2022)Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation (2023)A Coefficient of Agreement for Nominal Scales (1960)Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)A primer on partial least squares structural equation modeling (PLS-SEM) (2015)Scale For Measuring Arabic Speaking Skills In Early Children's Education (2022)Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives (2023)Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students (2024)On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers (2023)Gamification impact on tourists’ pro-sustainability intentions: integration of technology acceptance model (TAM) and the theory of planned behaviour (TPB) (2023)The Role of Perceived Gamification Affordance in Customer Engagement: An Empirical Study on the Hospitality Industry in KSA (2025)Gamification in theory and action: A survey (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)eSports – Competitive sports or recreational activity? (2017)The Psychology of Esports: A Systematic Literature Review (2018)
this work references cited by second hop

References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012Raising the stakes: e-sports and the professionalization of computer gaming474 cited

Cited by

  • 2019Main gamification concepts: A systematic mapping study137 cited
  • 2020Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study123 cited
  • 2018An Empirical Investigation on the Benefits of Gamification in Programming Courses118 cited
  • 2018A process for designing algorithm-based personalized gamification87 cited
  • 2020Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications81 cited
  • 2014Increasing collaborative communications in a programming course with gamification81 cited
  • 2017CityVR: Gameful Software Visualization78 cited
  • 2014Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification72 cited
  • 2020Initiatives and challenges of using gamification in software engineering: A Systematic Mapping67 cited
  • 2014Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

60 cited
  • 2017Gamification in Software Engineering Education: An Empirical Study57 cited
  • 2014Experiences gamifying developer adoption of practices and tools46 cited
  • 2019Metodología Innovadora basada en la Gamificación Educativa: Evaluación Tipo Test con la Herramienta QUIZIZZ46 cited
  • 2021Gamification in software engineering: the mediating role of developer engagement and job satisfaction41 cited
  • 2016Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design38 cited
  • 2016A perspective on blending programming environments and games: Beyond points, badges, and leaderboards29 cited