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Online learner’s ‘flow’ experience: an empirical study
7 references·16 citing·42 second hop
Online learner’s ‘flow’ experience: an empirical study (2006)Online learner’s ‘flow’ experience: an em…Visitors’ flow experience while browsing a Web site: its measurement, contributing factors and consequences (2003)Visitors’ flow experience whi…Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Measuring the Customer Experi…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction (1994)Task Characteristics and the …The dimensionality and correlates of flow in human-computer interactions (1993)The dimensionality and correl…Flow in Computer-Mediated Communication (1992)Flow in Computer-Mediated Com…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…A Scoping Review of Flow Research (2022)A Scoping Review of Flow Rese…Exploring “Flow” in young Chinese EFL learners’ online English learning activities (2020)Exploring “Flow” in young Chi…Modelling Chinese EFL learners’ flow experiences in digital game-based vocabulary learning: the roles of learner and contextual factors (2019)Modelling Chinese EFL learner…Intrinsic motivation of Chinese learning in predicting online learning self-efficacy and flow experience relevant to students’ learning progress (2017)Intrinsic motivation of Chine…Promoting online learners’ continuance intention: An integrated flow framework (2015)Promoting online learners’ co…The challenge–skill balance and antecedents of flow: A meta-analytic investigation (2014)The challenge–skill balance a…An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction (2014)An exploratory study using in…SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user (2013)SNS flow, SNS self-disclosure…Online experiences: flow theory, measuring online customer experience in e-commerce and managerial implications for the lodging industry (2013)Online experiences: flow theo…Modelling students' flow experiences in an online learning environment (2013)Modelling students' flow expe…Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning (2012)Correlating the effects of fl…A structural equation model of predictors of online learning retention (2012)A structural equation model o…Online university students' satisfaction and persistence: Examining perceived level of presence, usefulness and ease of use as predictors in a structural model (2011)Online university students' s…Best practices in teaching K-12 online: Lessons learned from Michigan Virtual School teachers (2010)Best practices in teaching K-…How can one amplify the effect of e-learning? An examination of high-tech employees’ computer attitude and flow experience (2009)How can one amplify the effec…Brief approaches to assessing task absorption and enhanced subjective experience: Examining ‘short’ and ‘core’ flow in diverse performance domains (2008)Brief approaches to assessing…Significance tests and goodness of fit in the analysis of covariance structures. (1980)Comparative fit indexes in structural models. (1990)Principles and Practice of Structural Equation Modeling (1998)Interactivity in Brand Web Sites: Cognitive, Affective, and Behavioral Responses Explained by Consumers’ Online Flow Experience (2012)Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization (2014)The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction (2019)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Flow: the psychology of optimal experience (1990)Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness (2017)A dual model of product involvement for effective virtual reality: The roles of imagination, co-creation, telepresence, and interactivity (2018)What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience (2021)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance (2002)Switching on and switching off in mathematics: An ecological study of future intent and disengagement among middle school students. (2011)Mental Toughness and Individual Differences in Learning, Educational and Work Performance, Psychological Well-being, and Personality: A Systematic Review (2017)Principles and Practice of Structural Equation Modeling (2012)Investigating success of an e-government initiative: Validation of an integrated IS success model (2014)Consumer perception of knowledge-sharing in travel-related Online Social Networks (2015)Exploring Factors, and Indicators for Measuring Students’ Sustainable Engagement in e-Learning (2019)Research in Organizational Behavior (1984)Flow Online: Lessons Learned and Future Prospects (2009)Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Self-efficacy mechanism in human agency. (1982)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)The Varieties of Self-Transcendent Experience (2017)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Alternative Ways of Assessing Model Fit (1992)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives (2009)Digital marketing: A framework, review and research agenda (2016)Handbook of Positive Psychology (2001)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
this work references cited by second hop

References

  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 2000Measuring the Customer Experience in Online Environments: A Structural Modeling Approach3,196 cited
  • 1993The dimensionality and correlates of flow in human-computer interactions1,103 cited
  • 1994Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction1,006 cited
  • 1992Flow in Computer-Mediated Communication821 cited
  • 2003Visitors’ flow experience while browsing a Web site: its measurement, contributing factors and consequences595 cited

Cited by

  • 2011Online university students' satisfaction and persistence: Examining perceived level of presence, usefulness and ease of use as predictors in a structural model397 cited
  • 2012Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning273 cited
  • 2008Brief approaches to assessing task absorption and enhanced subjective experience: Examining ‘short’ and ‘core’ flow in diverse performance domains248 cited
  • 2010Best practices in teaching K-12 online: Lessons learned from Michigan Virtual School teachers227 cited
  • 2015Promoting online learners’ continuance intention: An integrated flow framework224 cited
  • 2013Online experiences: flow theory, measuring online customer experience in e-commerce and managerial implications for the lodging industry

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189 cited
  • 2009How can one amplify the effect of e-learning? An examination of high-tech employees’ computer attitude and flow experience183 cited
  • 2014The challenge–skill balance and antecedents of flow: A meta-analytic investigation180 cited
  • 2019Modelling Chinese EFL learners’ flow experiences in digital game-based vocabulary learning: the roles of learner and contextual factors154 cited
  • 2013SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user143 cited
  • 2017Intrinsic motivation of Chinese learning in predicting online learning self-efficacy and flow experience relevant to students’ learning progress137 cited
  • 2022A Scoping Review of Flow Research136 cited
  • 2013Modelling students' flow experiences in an online learning environment132 cited
  • 2020Exploring “Flow” in young Chinese EFL learners’ online English learning activities125 cited
  • 2012A structural equation model of predictors of online learning retention121 cited
  • 2014An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction103 cited