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Interacting with Virtual Reconstructions in Museums
1 references·8 citing·44 second hop
Interacting with Virtual Reconstructions in Museums (2014)Interacting with Virtual Reconstructions …Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Narrative as virtual reality:…Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums (2025)Transformation in the Digital…The edutainment scan: immersive media and its deployment in museums (2024)The edutainment scan: immersi…Immersive Technologies (2024)Immersive TechnologiesEnhancing traditional museum fruition: current state and emerging tendencies (2024)Enhancing traditional museum …Perspective Chapter: Museums and the Metaverse – Emerging Technologies to Promote Inclusivity and Engagement (2023)Perspective Chapter: Museums …UX Designer and Software Developer at the Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums (2018)UX Designer and Software Deve…Empirical Evaluations of Interactive Systems in Cultural Heritage (2017)Empirical Evaluations of Inte…From Remote to Embodied Sensing: New Perspectives for Virtual Museums and Archaeological Landscape Communication (2016)From Remote to Embodied Sensi…Mind and Nature: A Necessary Unity (1979)Cultures of Technological Embodiment: An Introduction (1995)Comunicare nel museo (2004)Uloga digitalnih 3D modela u kontekstu muzejskog izlaganja skulpture (2022)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Evaluating websites of museums: State of the art (2016)Digital Heritage as a Scholarly Field—Topics, Researchers, and Perspectives from a Bibliometric Point of View (2019)Digital topics on cultural heritage investigated: how can data-driven and data-guided methods support to identify current topics and trends in digital heritage? (2021)From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic (2022)Steps to an Ecology of Mind (1973)Emotional Intelligence: Why It Can Matter More Than IQ (1995)The Perception of the Environment (2002)User eXperience (UX) Evaluation for MR Cultural Applications: The CEMEC Holographic Showcases in European Museums (2021)Reshaping Museum Experiences with AI: The ReInHerit Toolkit (2025)Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025)Measuring Learning Outcomes in Museums, Archives and Libraries: The Learning Impact Research Project (LIRP) (2004)Redefining Access: Embracing multimodality, memorability and shared experience in Museums (2016)Museum Experience Design: A Modern Storytelling Methodology (2017)A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum (2024)Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review (2024)Bridging Tradition and Innovation: Transformative Educational Practices in Museums with AI and VR (2025)The Museum Experience (2016)AI Ethics (2020)Influence of artificial intelligence (AI) on firm performance: the business value of AI-based transformation projects (2020)Ancient Wonders, Modern Tech (2024)RETRACTED ARTICLE: Exploring Metaverse Literacy: Immersive Technologies in Library Environments (2024)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)Experiencing immersive virtual reality in museums (2019)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)A meta-analytic review on incorporating virtual and augmented reality in museum learning (2022)Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review (2025)Evaluating Older Adults’ Engagement with Digital Interpretation Exhibits in Museums: A Universal Design-Based Approach (2025)Destination Culture: Tourism, Museums, and Heritage (1999)Heritage: Critical Approaches (2012)The Museum Experience Revisited (2016)PLS-SEM: Indeed a Silver Bullet (2011)Minimum sample size estimation in PLS‐SEM: The inverse square root and gamma‐exponential methods (2016)When to use and how to report the results of PLS-SEM (2018)Engaging the Next Generation: A Validated Model of VR Acceptance to Inform Design in Cultural Heritage Institutions (2025)Toward Relational Interactivity : Investigating More-than-Human Engagement in Hybrid Museological Spaces (2026)The Language of New Media (2002)The Cambridge Introduction to Narrative (2008)Basic Elements of Narrative (2009)
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References

  • 2001Narrative as virtual reality: immersion and interactivity in literature and electronic media1,069 cited

Cited by

  • 2024Enhancing traditional museum fruition: current state and emerging tendencies43 cited
  • 2024Immersive Technologies40 cited
  • 2017Empirical Evaluations of Interactive Systems in Cultural Heritage39 cited
  • 2023Perspective Chapter: Museums and the Metaverse – Emerging Technologies to Promote Inclusivity and Engagement32 cited
  • 2018UX Designer and Software Developer at the Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums25 cited
  • 2025Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums10 cited
  • 2024The edutainment scan: immersive media and its deployment in museums10 cited
  • 2016From Remote to Embodied Sensing: New Perspectives for Virtual Museums and Archaeological Landscape Communication5 cited

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