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Consumers’ preference modeling to price bundle offers in the telecommunications industry: a game with competition among operators
11 references·1 citing·44 second hop
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this work references cited by second hop

References

  • 1970The Market for "Lemons": Quality Uncertainty and the Market Mechanism22,977 cited
  • 2001Discrete Choice Methods with Simulation7,780 cited
  • 2003Discrete Choice Methods with Simulation3,891 cited
  • 1992Game theory: analysis of conflict3,325 cited
  • 2006Prediction, Learning, and Games3,176 cited
  • 2004Revenue Management Under a General Discrete Choice Model of Consumer Behavior1,110 cited
  • 2007THE PURE CHARACTERISTICS DEMAND MODEL*244 cited
  • 2003A General Choice Model for Bundles with Multiple-Category Products: Application to Market Segmentation and Optimal Pricing for Bundles143 cited
  • 2003Measuring Heterogeneous Reservation Prices for Product Bundles139 cited
  • 2009A Pricing Model for a Mobile Network Operator Sharing Limited Resource with a Mobile Virtual Network Operator29 cited
  • 2001Pricing information bundles in a dynamic environment27 cited

Cited by

  • 2015A Game Theoretic Approach for an IoT-Based Automated Employee Performance Evaluation34 cited

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