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Synthesizing meaningful feedback for exploring virtual worlds using a screen reader
2 references·1 citing·12 second hop
Synthesizing meaningful feedback for exploring virtual worlds using a screen reader (2010)Synthesizing meaningful feedback for expl…TextSL (2009)TextSLPowerUp (2008)PowerUpGenerating efficient feedback and enabling interaction in virtual worlds for users with visual impairments (2011)Generating efficient feedback…Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)Improving accessibility of the web with a computer game (2006)Toward accessible 3D virtual environments for the blind and visually impaired (2008)Autonomous Selection and Printing of 3D Models for People Who Are Blind (2018)“Every Website Is a Puzzle!” : Facilitating Access to Common Website Features for People with Visual Impairments (2022)AltCanvas: A Tile-Based Editor for Visual Content Creation with Generative AI for Blind or Visually Impaired People (2024)Breaking the Stereotype: The Case of Online Gaming (2003)Game Not Over : Accessibility Issues in Video Games (2005)Making the mainstream accessible (2006)Advances in Game Accessibility from 2005 to 2010 (2011)Exploring Asymmetric Roles in Mixed-Ability Gaming (2021)NavStick: Making Video Games Blind-Accessible via the Ability to Look Around (2021)
this work references cited by second hop

References

  • 2008PowerUp57 cited
  • 2009TextSL30 cited

Cited by

  • 2011Generating efficient feedback and enabling interaction in virtual worlds for users with visual impairments0 cited

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