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Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK
7 references·10 citing·47 second hop
Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK (2009)Use of educational games in the health pr…Educational gaming in the health sciences: systematic review (2008)Educational gaming in the hea…On Becoming a Pragmatic Researcher: The Importance of Combining Quantitative and Qualitative Research Methodologies (2005)On Becoming a Pragmatic Resea…Improving the Quality of Web Surveys: The Checklist for Reporting Results of Internet E-Surveys (CHERRIES) (2004)Improving the Quality of Web …Educational games and structured experiences (2004)Educational games and structu…Research Methods in Education (2002)Research Methods in EducationImproving Pregnancy Outcome during Imprisonment: A Model Residential Care Program (2001)Improving Pregnancy Outcome d…Concerns of Teachers: A Developmental Conceptualization (1969)Concerns of Teachers: A Devel…Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19 (2021)Understanding and Predicting …Gamification and Game-Based Strategies for Dermatology Education: Narrative Review (2021)Gamification and Game-Based S…Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination (2021)Evaluation of a ‘serious game…Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students (2021)Effectiveness of the game-bas…Gaming in Nursing Education: Recent Trends and Future Paths (2020)Gaming in Nursing Education: …Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya (2019)Kecanduan Game Online pada Re…Digital games in medical education:Key terms, concepts, and definitions (2017)Digital games in medical educ…Digital games in health professions education: Advantages, disadvantages, and game engagement factors (2017)Digital games in health profe…The Use and Effectiveness of Active Learning Methods in Nursing and Health Professions Education: A Literature Review (2014)The Use and Effectiveness of …Gaming Used as an Informal Instructional Technique: Effects on Learner Knowledge and Satisfaction (2011)Gaming Used as an Informal In…Naturalistic inquiry (1985)Handbook of Qualitative Research (1994)Qualitative Data Analysis: An Expanded Sourcebook (1994)Communities of Practice (2008)Enhancing the Interpretation of Significant Findings: The Role of Mixed Methods Research (2015)Investigator Triangulation (2015)Experiential Learning : Experience as the Source of Learning and Development (1983)Cochrane Handbook for Systematic Reviews of Interventions (2008)Educational games for health professionals (2013)Evaluating multiple aspects of a digital educational problem-solving-based adventure game (2013)Board Games for Health: A Systematic Literature Review and Meta-Analysis (2018)Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review (2019)A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A puzzle used to teach the cardiac cycle (2015)Effect of a puzzle on the process of students' learning about cardiac physiology (2016)Preparing Residents Effectively in Emergency Skills Training With a Serious Game (2016)Online learning: enhancing nurse education? (2002)Use of classroom “clickers” to promote acquisition of advanced reasoning skills (2007)Team-Based Learning in an Undergraduate Nursing Course (2008)Nurse Educators' use of Lecture and Active Learning (2019)The Handbook of Research on Teaching (1962)Life in Classrooms (1968)Implication of Research on Teacher Belief (1992)Motivation and Personality (1997)Linking Theory and Practice: Changing the Pedagogy of Teacher Education (1999)Conducting Educational Design Research (2018)Understanding Information Technology Usage: A Test of Competing Models (1995)Internet Addiction: The Emergence of a New Clinical Disorder (1998)On the dimensional structure of emotional intelligence (2000)STRATEGI GURU AGAMA KRISTEN DALAM MEMBENTUK KARAKTER GENERASI MUDA DI ERA INDUSTRI 4.0 (2021)Literasi Digital: Sebuah Upaya Pelaku Pendidikan Agama Kristen dalam Membangun Integritas Remaja Gereja (2022)Pendidikan Agama Kristen Bagi Remaja Di Era Globalisasi Berdasarkan Amsal 22:6 (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Business Simulation Games in Higher Education: A Systematic Review of Empirical Research (2022)Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education (2022)Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study (2023)A guide for the design and conduct of self-administered surveys of clinicians (2008)Knowledge and Perceptions of COVID-19 Among Health Care Workers: Cross-Sectional Study (2020)A Consensus-Based Checklist for Reporting of Survey Studies (CROSS) (2021)Combining individual interviews and focus groups to enhance data richness (2008)The health of prisoners (2010)Comparison of Quantitative and Qualitative Research Traditions: epistemological, theoretical, and methodological differences (2013)The Conscientious Consumer: Reconsidering the role of assessment feedback in student learning (2002)Talanoa Research Methodology: A Developing Position on Pacific Research (2016)Understanding and Applying Research Paradigms in Educational Contexts (2017)
this work references cited by second hop

References

  • 2004Improving the Quality of Web Surveys: The Checklist for Reporting Results of Internet E-Surveys (CHERRIES)6,450 cited
  • 2002Research Methods in Education4,848 cited
  • 1969Concerns of Teachers: A Developmental Conceptualization1,909 cited
  • 2001Improving Pregnancy Outcome during Imprisonment: A Model Residential Care Program1,647 cited
  • 2005On Becoming a Pragmatic Researcher: The Importance of Combining Quantitative and Qualitative Research Methodologies1,140 cited
  • 2008Educational gaming in the health sciences: systematic review192 cited
  • 2004Educational games and structured experiences74 cited

Cited by

  • 2019Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya206 cited
  • 2014The Use and Effectiveness of Active Learning Methods in Nursing and Health Professions Education: A Literature Review88 cited
  • 2021Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-1969 cited
  • 2020Gaming in Nursing Education: Recent Trends and Future Paths64 cited
  • 2021Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination61 cited
  • 2011Gaming Used as an Informal Instructional Technique: Effects on Learner Knowledge and Satisfaction59 cited
  • 2021Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

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53 cited
  • 2017Digital games in medical education:Key terms, concepts, and definitions50 cited
  • 2021Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students44 cited
  • 2017Digital games in health professions education: Advantages, disadvantages, and game engagement factors38 cited