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Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1
14 references·15 citing·46 second hop
Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1 (1997)Children and Videogames: Leisure Activiti…The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)The Effects of Television Vio…Effects of media violence on viewers' aggression in unconstrained social interaction. (1991)Effects of media violence on …Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines (1991)Amusement machine playing in …Sex Differences in Social Behavior: A Social-Role Interpretation. (1989)Sex Differences in Social Beh…Effects of Playing Videogames on Children's Aggressive and Other Behaviors1 (1988)Effects of Playing Videogames…The effects of video game play on young children's aggression, fantasy, and prosocial behavior (1987)The effects of video game pla…Video Games and Aggression in Children1 (1986)Video Games and Aggression in…Children's loneliness: A comparison of rejected and neglected peer status. (1985)Children's loneliness: A comp…Videogames, Television Violence, and Aggression in Teenagers (1984)Videogames, Television Violen…Social impact and social preference as determinants of children's peer group status. (1983)Social impact and social pref…Dimensions and types of social status: A cross-age perspective. (1982)Dimensions and types of socia…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Social Learning Theory. (1978)Social Learning Theory.The pupil evaluation inventory (1976)The pupil evaluation inventoryMorality, moral order, and language conflict and aggression (2019)Morality, moral order, and la…Denying Humanness to Others (2011)Denying Humanness to OthersComputer usage questionnaire: Structure, correlates, and gender differences (2010)Computer usage questionnaire:…Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)Blazing Angels or Resident Ev…Concentration of internet usage and its relation to exposure to negative content: Does the gender gap differ among adults and adolescents? (2009)Concentration of internet usa…Children and Video Games: Addiction, Engagement, and Scholastic Achievement (2009)Children and Video Games: Add…Perceptions of Instructional Technology: Factors of Influence and Anticipated Consequences (2008)Perceptions of Instructional …Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior (2007)Effects of Playing Violent Vi…College Students’ Video Game Participation and Perceptions: Gender Differences and Implications (2007)College Students’ Video Game …Violent computer games and their effects on state hostility and Physiological arousal (2006)Violent computer games and th…Repeated Exposure to Video Game Play Results in Decreased Blood Pressure Responding (2006)Repeated Exposure to Video Ga…Violent video game effects on children and adolescents. A review of the literature. (2005)Violent video game effects on…Video gaming promotes concussion knowledge acquisition in youth hockey players (2005)Video gaming promotes concuss…Aggression and psychopathology in adolescents with a preference for violent electronic games (2002)Aggression and psychopatholog…Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood (2001)Effects of Violent Versus Non…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. 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this work references cited by second hop

References

  • 1978Social Learning Theory.25,426 cited
  • 1989Sex Differences in Social Behavior: A Social-Role Interpretation.3,266 cited
  • 1982Dimensions and types of social status: A cross-age perspective.2,451 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • 1985Children's loneliness: A comparison of rejected and neglected peer status.841 cited
  • 1976The pupil evaluation inventory428 cited
  • 1983Social impact and social preference as determinants of children's peer group status.310 cited
  • 1991Effects of media violence on viewers' aggression in unconstrained social interaction.303 cited
  • 1984Videogames, Television Violence, and Aggression in Teenagers231 cited
  • 1991Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines214 cited
  • 1987The effects of video game play on young children's aggression, fantasy, and prosocial behavior209 cited
  • 1986Video Games and Aggression in Children1181 cited
  • 1988Effects of Playing Videogames on Children's Aggressive and Other Behaviors1151 cited

Cited by

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2009
Children and Video Games: Addiction, Engagement, and Scholastic Achievement
270 cited
  • 2007College Students’ Video Game Participation and Perceptions: Gender Differences and Implications216 cited
  • 2010Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good?215 cited
  • 2001Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood132 cited
  • 2011Denying Humanness to Others122 cited
  • 2005Violent video game effects on children and adolescents. A review of the literature.117 cited
  • 2007Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior88 cited
  • 2006Violent computer games and their effects on state hostility and Physiological arousal87 cited
  • 2005Video gaming promotes concussion knowledge acquisition in youth hockey players77 cited
  • 2002Aggression and psychopathology in adolescents with a preference for violent electronic games61 cited
  • 2006Repeated Exposure to Video Game Play Results in Decreased Blood Pressure Responding59 cited
  • 2008Perceptions of Instructional Technology: Factors of Influence and Anticipated Consequences55 cited
  • 2019Morality, moral order, and language conflict and aggression49 cited
  • 2009Concentration of internet usage and its relation to exposure to negative content: Does the gender gap differ among adults and adolescents?34 cited
  • 2010Computer usage questionnaire: Structure, correlates, and gender differences20 cited