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What is a Game?
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What is a Game? (1967)What is a Game?How to Understand Rule-Constituted Kinds (2021)How to Understand Rule-Consti…Constitutive Rules: Games, Language, and Assertion (2018)Constitutive Rules: Games, La…Work, Play, and Learning (2017)Work, Play, and LearningGamified interactions: whether, when, and how games facilitate self–brand connections (2017)Gamified interactions: whethe…A Blended Learning Approach to Teaching Project Management: A Model for Active Participation and Involvement: Insights from Norway (2015)A Blended Learning Approach t…Gamification: The Intersection between Behavior Analysis and Game Design Technologies (2014)Gamification: The Intersectio…Deception in Sport: A New Taxonomy of Intra-Lusory Guiles (2013)Deception in Sport: A New Tax…A Systematic Survey of Games Used for Software Engineering Education (2011)A Systematic Survey of Games …The Paper World of Bernard Suits (2008)The Paper World of Bernard Su…Adaptive digital game-based learning framework (2007)Adaptive digital game-based l…A Short and Simple Definition of What a Videogame Is (2005)A Short and Simple Definition…Sportsmanship as Honor (2004)Sportsmanship as HonorTriad Trickery: Playing With Sport and Games (1988)Triad Trickery: Playing With …The Ethos of Games (1981)The Ethos of GamesGames as Vehicles for Social Theory (1969)Games as Vehicles for Social …The Grasshopper (1978)The Grasshopper: Games, Life and Utopia (1978)Ethics and excellence: cooperation and integrity in business (1993)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Experiential Learning : Experience as the Source of Learning and Development (1983)Experiencing Supply Chain Optimizations: A Serious Gaming Approach (2017)Enhancing Listening Skills Using Games (2020)Learning by Design: Good Video Games as Learning Machines (2005)Usability evaluation for history educational games (2009)An English vocabulary learning support system for the learner’s sustainable motivation (2015)Adaptation of Gaming Features for Motivating Learners (2017)Digital Game-Based Learning (2020)Educational Psychology: Theory and Practice (2025)Philosophic Inquiry in Sport (1987)Word and Object (1960)The Concept of Law (1961)Speech Acts (1969)Experience and Education (1986)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)How to Evaluate Educational Games: a Systematic Literature Review. (2016)Games for learning: bridging game-related education methods to software engineering knowledge areas (2017)Using game simulator Software Inc in the Software Engineering education (2020)Science and Human Behavior (1953)Science and Human Behavior. (1954)From game design elements to gamefulness (2011)Understanding how Gamification Influences Behaviour in Social Marketing (2016)Serious Games, Gamification, and Serious Mental Illness: A Scoping Review (2019)When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being (2019)Computer Game Studies, Year One. (2001)The Ultimate History of Video Games (2001)Chris Crawford on Game Design (2003)The Play Experience Scale (2012)The convergence of gambling and monetised gaming activities (2019)The beginnings of digital heritage (2021)A Coefficient of Agreement for Nominal Scales (1960)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Hook vs. hope: How to enhance customer engagement through gamification (2019)Does gamification affect brand engagement and equity? A study in online brand communities (2020)Past, present, and future of customer engagement (2021)
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  • 2017Gamified interactions: whether, when, and how games facilitate self–brand connections170 cited
  • 2005A Short and Simple Definition of What a Videogame Is159 cited
  • 2014Gamification: The Intersection between Behavior Analysis and Game Design Technologies158 cited
  • 1981The Ethos of Games153 cited
  • 1988Triad Trickery: Playing With Sport and Games128 cited
  • 2007Adaptive digital game-based learning framework104 cited
  • 2011A Systematic Survey of Games Used for Software Engineering Education81 cited
  • 2015A Blended Learning Approach to Teaching Project Management: A Model for Active Participation and Involvement: Insights from Norway66 cited
  • 1969Games as Vehicles for Social Theory34 cited
  • 2004Sportsmanship as Honor27 cited
  • 2018Constitutive Rules: Games, Language, and Assertion26 cited
  • 2008The Paper World of Bernard Suits26 cited
  • 2013Deception in Sport: A New Taxonomy of Intra-Lusory Guiles25 cited
  • 2021How to Understand Rule-Constituted Kinds24 cited
  • 2017Work, Play, and Learning1 cited

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