Developing new literacies using commercial videogames as educational toolsPilar Lacasa, Rut Martínez Borda, Laura Méndez2008-04-19articleLinguistics and Education48 citationsclosedNo readable copy stored yet — this record is metadata only.Literacy, Media, and EducationEducational Games and GamificationLinguistics and Education ResearchAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 48 citations exist upstream.References2004What Video Games Have to Teach Us about Learning and Literacy2003LITERACY IN THE NEW MEDIA AGE2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century2004Situated Language and Learning: A Critique of Traditional Schooling2005Half-Real: Video Games between Real Rules and Fictional Worlds2012Handbook of Complementary Methods in Education Research2007Handbook of Narrative Inquiry: Mapping a Methodology1964Brecht on Theatre: The Development of an AestheticCited by2012Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice2008Bringing Commercial Games into the Classroom2012Kedves Olvasó!