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Using Experts' Experiences Through Stories In Teaching New Product Development
5 references·3 citing·41 second hop
Using Experts' Experiences Through Stories In Teaching New Product Development (2002)Using Experts' Experiences Through Storie…Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains (2012)Cognitive Flexibility, Constr…Narrative intelligence and the novelty of our lives (1999)Narrative intelligence and th…Instructional design models for well-structured and III-structured problem-solving learning outcomes (1997)Instructional design models f…The Design of Goal-Based Scenarios (1994)The Design of Goal-Based Scen…Cognitive Apprenticeship and Instructional Technology (1988)Cognitive Apprenticeship and …A Critical Plot Twist: Changing Characters and Foreshadowing the Future of Organizational Storytelling (2019)A Critical Plot Twist: Changi…Teaching New Product Development Using the ‘CityCar’ Simulation (2009)Teaching New Product Developm…Editorial: Identification and Consideration of Emerging Research Questions (2003)Editorial: Identification and…Conditions of Learning (1965)Human Problem Solving (1972)Activity, consciousness, and personality (1978)Toward a design theory of problem solving (2000)Scaffolding students’ problem-solving processes in an ill-structured task using question prompts and peer interactions (2003)Visitors and Residents: A new typology for online engagement (2011)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Learning-for-use: A framework for the design of technology-supported inquiry activities (2001)Students Becoming Chemists: Developing Representationl Competence (2005)Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation (2006)Frames of Mind: The Theory of Multiple Intelligences (1984)Acts of meaning (1991)Metaphors We Live By (2003)The effects of case libraries on problem solving (2003)Knowledge at work: learning and transferring expert reasoning through storytelling (2009)Accountingisation and the narrative (re)turn of business model information in corporate reporting (2021)Determinants of New Product Performance: A Review and Meta‐Analysis (1994)Factors for success in R&D projects and new product innovation: a contextual framework (1997)Winning Businesses in Product Development: The Critical Success Factors (2007)Fostering creativity through critical thinking: The case of business start‐up simulations (2017)A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary (2020)Development and implementation of a new product development course combining experiential learning, simulation, and a flipped classroom in remote learning (2023)Discontinuous Innovation and the New Product Development Process (1998)Towards Holistic “Front Ends” In New Product Development (1998)A critical look at technological innovation typology and innovativeness terminology: a literature review (2002)The Process of Education (1960)Perception in chess (1973)Problem Based Learning: An instructional model and its constructivist framework (1995)Designing Educative Curriculum Materials to Promote Teacher Learning (2005)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)The Principles of Scientific Management. (1912)Culture and Imperialism. (1994)Undoing Gender (2004)The Value of Doubt: Humanities-Based Literacy in Management Education (2020)Leadership and Character(s): Behavioral Business Ethics in ‘War and Peace’ (2021)Onboarding in KMU: Verstehen, Reflektieren, Gestalten (2023)A Critical Approach to Critical Thinking in TESOL (1997)Learning and transfer: A general role for analogical encoding. (2003)Searching for Learner-Centered, Constructivist, and Sociocultural Components of Collaborative Educational Learning Tools (2012)
this work references cited by second hop

References

  • 1997Instructional design models for well-structured and III-structured problem-solving learning outcomes1,609 cited
  • 2012Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains1,357 cited
  • 1988Cognitive Apprenticeship and Instructional Technology485 cited
  • 1994The Design of Goal-Based Scenarios378 cited
  • 1999Narrative intelligence and the novelty of our lives88 cited

Cited by

  • 2019A Critical Plot Twist: Changing Characters and Foreshadowing the Future of Organizational Storytelling50 cited
  • 2003Editorial: Identification and Consideration of Emerging Research Questions40 cited
  • 2009Teaching New Product Development Using the ‘CityCar’ Simulation17 cited

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