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Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.
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Stored only when both papers are in the corpus — 31 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.