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Factors Affecting Acceptability to Young Cancer Patients of a Psychoeducational Video Game About Cancer
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Factors Affecting Acceptability to Young Cancer Patients of a Psychoeducational Video Game About Cancer (2006)Factors Affecting Acceptability to Young …The Structural Characteristics of Video Games: A Psycho-Structural Analysis (2004)The Structural Characteristic…Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings (2001)Management of Chronic Pediatr…Educational video game for juvenile diabetes: results of a controlled trial (1997)Educational video game for ju…Promoting Dental Hygiene to Children: Comparing Traditional and Interactive Media Following Threat Appeals (2014)Promoting Dental Hygiene to C…Self-efficacy mechanism in human agency. (1982)The Transtheoretical Model of Health Behavior Change (1997)Self-Efficacy: The Exercise of Control (1999)Overview of research on the educational use of video games (2006)Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014)The psychology of sex differences (1975)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Psychological Predictors of Problem Mobile Phone Use (2005)Problems with the Concept of Video Game “Addiction”: Some Case Study Examples (2007)Compulsive Internet Use: The Role of Online Gaming and Other Internet Applications (2010)Video Game Addiction: Past, Present and Future (2012)Putting the fear back into fear appeals: The extended parallel process model (1992)Long-term working memory. (1995)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Learning with Media (1991)Origins of Serious Games (2011)Role of Video Games in Improving Health-Related Outcomes (2012)Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps (2016)
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References

  • 1997Educational video game for juvenile diabetes: results of a controlled trial475 cited
  • 2001Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings361 cited
  • 2004The Structural Characteristics of Video Games: A Psycho-Structural Analysis340 cited

Cited by

  • 2014Promoting Dental Hygiene to Children: Comparing Traditional and Interactive Media Following Threat Appeals23 cited

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