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Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior
16 references·1 citing·41 second hopsampled
Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior (2012)Causal or spurious: Using propensity scor…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming (2010)Video-Gaming Among High Schoo…Video Games and Youth Violence: A Prospective Analysis in Adolescents (2010)Video Games and Youth Violenc…Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010). (2010)Much ado about nothing: The m…A Multivariate Analysis of Youth Violence and Aggression: The Influence of Family, Peers, Depression, and Media Violence (2009)A Multivariate Analysis of Yo…Violent Video Games and Aggression (2008)Violent Video Games and Aggre…Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States (2008)Longitudinal Effects of Viole…Exposure to violent video games and aggression in German adolescents: a longitudinal analysis (2008)Exposure to violent video gam…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior (2005)Correlates and Consequences o…Not so doomed: computer game play and positive adolescent development (2002)Not so doomed: computer game …The effects of violent video games on aggression.. (2001)The effects of violent video …The effects of violent video games on aggression. A meta-analysis (2001)The effects of violent video …Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Video game violence (1998)Video game violenceThe Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence (2016)The Impact of Degree of Expos…Meta-Analytic Procedures for Social Research. (1994)Sex Differences in Video Game Play: (2004)Gender and Computer Games: Exploring Females' Dislikes (2006)Media Effects (2009)Problematic Internet use and psychosocial well-being among MMO players (2009)A power primer. (1992)The earth is round (p < .05). 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References

  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 2001The effects of violent video games on aggression. A meta-analysis445 cited
  • 2002Not so doomed: computer game play and positive adolescent development445 cited
  • 2010Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming372 cited
  • 2001The effects of violent video games on aggression..363 cited
  • 2008Violent Video Games and Aggression343 cited
  • 1998Video game violence322 cited
  • 2010Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).311 cited
  • 2005Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior307 cited
  • 2008Exposure to violent video games and aggression in German adolescents: a longitudinal analysis277 cited

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  • 2009A Multivariate Analysis of Youth Violence and Aggression: The Influence of Family, Peers, Depression, and Media Violence277 cited
  • 2008Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States275 cited
  • 2010Video Games and Youth Violence: A Prospective Analysis in Adolescents198 cited
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    • 2016The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence52 cited