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The effects of interdisciplinary instruction on simulation performance
8 references·1 citing·37 second hop
The effects of interdisciplinary instruction on simulation performance (2003)The effects of interdisciplinary instruct…The Important Learning Dimensions in the School of Business: A Survey of Students and Faculty (2000)The Important Learning Dimens…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Experiential learning, Cases, and Simulations in Business Communication (1997)Experiential learning, Cases,…The Use of Simulation Games in Marketing Classes: Is Simulation Performance Due to Luck or Skill? (1996)The Use of Simulation Games i…Stage 1: Creating a New MBA Core with Team Teaching (1996)Stage 1: Creating a New MBA C…A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators (1993)A Further Study of the Extern…Role-Event Gaming Simulation in Management Education (1989)Role-Event Gaming Simulation …The Potential of Business-Gaming Methods in Research (1966)The Potential of Business-Gam…Predictors Of Performance In An Online Financial Management Simulation (2011)Predictors Of Performance In …A Survey of the Use of Business Games in Academia and Business (1987)The Role of Management Games and Simulations in Education and Research (1990)Is the Price Right? A Marketing Exercise in Setting a Selling Price (2004)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)Testing the Effectiveness of a Marketing Simulation to Improve Course Performance (2017)Experiential Learning (1984)The fifth discipline, the art and practice of the learning organization (1991)Educational Leadership (2003)Experiential Learning in International Business Education (2005)Journal of University Teaching & Learning Practice (2013)Serious games for learning prevention through design concepts: An experimental study (2019)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)The Nature of Managerial Work (1974)Architecture of Cognition (1983)Simulations and games (2009)Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom (2019)Predicting Organizational Effectiveness With a Four-Factor Theory of Leadership (1966)Group Process and Productivity (1973)Leadership in Organizations (1982)Business wargaming: developing foresight within a strategic simulation (2009)Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Game-Thinking Within Social Media to Recruit and Select Job Candidates (2016)The association between student ratings of specific instructional dimensions and student achievement: Refining and extending the synthesis of data from multisection validity studies (1989)An afterword for ?the association between student ratings of specific instructional dimensions and student achievement: Refining and extending the synthesis of data from multisection validity studies? (1990)Answers In The Tool Box: Academic Intensity, Attendance Patterns, And Bachelor's Degree Attainment (1999)The desired teaching qualities of lecturers in higher education: a means end analysis (2006)Where Does the Time Go? A Diary Approach to Business and Marketing Students’ Time Use (2006)Faculty-student perceptions about entrepreneurship in six countries (2016)Preference for Risk in Investing as a Function of Trait Optimism and Gender (2003)Combining Cases and Computer Simulations in Strategic Management Courses (2004)A Systematic Survey of Games Used for Software Engineering Education (2011)L’enseignement supérieur et les innovations pédagogiques : une recension des écrits (2005)Overcoming Silos: The Role of an Interdisciplinary Course in Shaping a Sustainability Network (2010)A Methodology for Building Faculty Support for the United Nations Principles for Responsible Management Education (2011)Playing Games with International Relations (2005)Simulations and games (2006)Games and Simulations and Their Relationships to Learning (2013)
this work references cited by second hop

References

  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 1989Role-Event Gaming Simulation in Management Education106 cited
  • 1997Experiential learning, Cases, and Simulations in Business Communication96 cited
  • 1966The Potential of Business-Gaming Methods in Research84 cited
  • 1993A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators69 cited
  • 1996Stage 1: Creating a New MBA Core with Team Teaching35 cited
  • 2000The Important Learning Dimensions in the School of Business: A Survey of Students and Faculty28 cited
  • 1996The Use of Simulation Games in Marketing Classes: Is Simulation Performance Due to Luck or Skill?17 cited

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  • 2011Predictors Of Performance In An Online Financial Management Simulation8 cited

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