Action Video Games Make Dyslexic Children Read BetterSandro Franceschini, Simone Gori, Milena Ruffino, Massimo Molteni, Andrea Facoetti2013-02-28articleCurrent Biology525 citationsbronzeNo readable copy stored yet — this record is metadata only.Reading and Literacy DevelopmentCognitive and developmental aspects of mathematical skillsDevelopmental and Educational NeuropsychologyAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 525 citations exist upstream.References1983Categorizing sounds and learning to read—a causal connection2003The visual word form area: expertise for reading in the fusiform gyrus1970Interaction Effects in Parafoveal Letter Recognition2010How Learning to Read Changes the Cortical Networks for Vision and Language1997To see but not to read; the magnocellular theory of dyslexia2010A temporal sampling framework for developmental dyslexia2006Developmental dyslexia: The visual attention span deficit hypothesis2012Developmental dyslexiaCited by2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.2014Sensory theories of developmental dyslexia: three challenges for research2017A different vision of dyslexia: Local precedence on global perception2019Enhancing Attentional Control: Lessons from Action Video Games2015How the visual aspects can be crucial in reading acquisition? The intriguing case of crowding and developmental dyslexia2019Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement2015Multiple Causal Links Between Magnocellular–Dorsal Pathway Deficit and Developmental Dyslexia2017Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia