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Placeworlds: Using Virtual Worlds to Foster Civic Engagement
16 references·5 citing·29 second hop
Placeworlds: Using Virtual Worlds to Foster Civic Engagement (2008)Placeworlds: Using Virtual Worlds to Fost…Simulation versus Narrative: Introduction to Ludology (2013)Simulation versus Narrative: …Gamer Theory (2007)Gamer TheoryGamer theory (2007)Gamer theoryWe the Media: Grassroots Journalism by the People, for the People (2006)We the Media: Grassroots Jour…Using Massively Multiplayer Online Role‐Playing Games for Online Learning (2006)Using Massively Multiplayer O…We the media (2004)We the mediaSmart Mobs: The Next Social Revolution (2003)Smart Mobs: The Next Social R…Smart mobs: the next social revolution (2003)Smart mobs: the next social r…Place and Experience: A Philosophical Topography (2001)Place and Experience: A Philo…Bowling Together: Online Public Engagement in Policy Deliberation (2001)Bowling Together: Online Publ…Bowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…Bowling alone (2000)Bowling aloneDeclaration of Independence for Cyberspace (1996)Declaration of Independence f…Space and Place: The Perspective of Experience. (1978)Space and Place: The Perspect…Space and Place: The Perspective of Experience (1978)Space and Place: The Perspect…The Tourist: A New Theory of the Leisure Class. (1977)The Tourist: A New Theory of …Using Social Media and Mobile Technologies to Foster Engagement and Self-Organization in Participatory Urban Planning and Neighbourhood Governance (2015)Using Social Media and Mobile…Making it Count (2012)Making it CountThe New Generation of Public Participation: Internet-based Participation Tools (2010)The New Generation of Public …Augmented deliberation: Merging physical and virtual interaction to engage communities in urban planning (2010)Augmented deliberation: Mergi…The Second Life of urban planning? Using NeoGeography tools for community engagement (2009)The Second Life of urban plan…The Evolution of Cooperation (1981)Governing the Commons: The Evolution of Institutions for Collective Action (1992)Democracy, deliberation and design: the case of online discussion forums (2007)Media and Participation: A Site of Idealogical-Democratic Struggle (2011)Social media as a catalyst for online deliberation? Exploring the affordances of Facebook and YouTube for political expression (2012)A social influence model of consumer participation in network- and small-group-based virtual communities (2004)The New Transnational Activism (2005)The New Mobilities Paradigm (2006)Communication, Power and Counter-power in the Network Society (2007)The New Public Sphere: Global Civil Society, Communication Networks, and Global Governance (2008)Social Network Sites as Networked Publics: Affordances, Dynamics, and Implications (2010)Code/Space (2011)THE LOGIC OF CONNECTIVE ACTION (2012)The Logic of Connective Action: Digital Media and the Personalization of Contentious Politics (2016)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)Authenticity and commoditization in tourism (1988)World Society and the Nation‐State (1997)A Space for Place in Sociology (2000)National Geographic: The Rooting of Peoples and the Territorialization of National Identity Among Scholars and Refugees (1992)Culture sits in places: reflections on globalism and subaltern strategies of localization (2001)The Measurement of Place Attachment: Validity and Generalizability of a Psychometric Approach (2003)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Place attachment: How far have we come in the last 40 years? (2010)Social Implications of the Internet (2001)Searching for Safety Online: Managing "Trolling" in a Feminist Forum (2002)Searching for a Mate (2012)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)
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References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 2000Bowling alone17,119 cited
  • 1977The Tourist: A New Theory of the Leisure Class.3,817 cited
  • 1978Space and Place: The Perspective of Experience.3,739 cited
  • 1978Space and Place: The Perspective of Experience3,354 cited
  • 2003Smart mobs: the next social revolution1,490 cited
  • 2006We the Media: Grassroots Journalism by the People, for the People1,262 cited
  • 1996Declaration of Independence for Cyberspace1,095 cited
  • 2003Smart Mobs: The Next Social Revolution768 cited
  • 2001Bowling Together: Online Public Engagement in Policy Deliberation540 cited
  • 2004We the media483 cited
  • 2001Place and Experience: A Philosophical Topography462 cited
  • 2007Gamer Theory330 cited
  • 2013Simulation versus Narrative: Introduction to Ludology326 cited
  • 2006Using Massively Multiplayer Online Role‐Playing Games for Online Learning256 cited
  • 2007Gamer theory172 cited

Cited by

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  • 2010The New Generation of Public Participation: Internet-based Participation Tools327 cited
  • 2015Using Social Media and Mobile Technologies to Foster Engagement and Self-Organization in Participatory Urban Planning and Neighbourhood Governance224 cited
  • 2012Making it Count164 cited
  • 2009The Second Life of urban planning? Using NeoGeography tools for community engagement128 cited
  • 2010Augmented deliberation: Merging physical and virtual interaction to engage communities in urban planning125 cited