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Virtual Mobile Science Learning for Blind People
1 references·3 citing·18 second hop
Virtual Mobile Science Learning for Blind People (2008)Virtual Mobile Science Learning for Blind…Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)Game accessibility case study…Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies (2024)Exploring Blind and Low-Visio…Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness (2021)Design and evaluation of a mu…Concept Mapping for Virtual Rehabilitation and Training of the Blind (2009)Concept Mapping for Virtual R…Learning How to Learn (1984)A methodology for developing audio-based interactive environments for learners with visual disabilities (2004)Investigating touchscreen accessibility for people with visual impairments (2008)Dealing with Unseen Obstacles to Education in the Digital Age. (2013)A Mind Map for Brainstorming Sessions with Blind and Sighted Persons (2014)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)From game design elements to gamefulness (2011)Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms (2022)Maybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification (2023)Mind in Society: The Development of Higher Psychological Processes (1978)Naturalistic inquiry (1985)Constructing grounded theory (2014)Blind and low-vision students as surveyors of in/accessibility in technology-mediated formal education (2025)Where are the Disabled Students?: A Literature Review of Disability Inclusion in Computing Education Research (2026)Making the mainstream accessible (2006)Computer games and visually impaired people (2007)Playing Blind (2019)
this work references cited by second hop

References

  • 2004Game accessibility case study : Terraformers - a real-time 3D graphic game85 cited

Cited by

  • 2021Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness37 cited
  • 2009Concept Mapping for Virtual Rehabilitation and Training of the Blind10 cited
  • 2024Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies8 cited

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