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Extending visitor's reality at museums
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Extending visitor's reality at museums (2014)Extending visitor's reality at museumsThe Museum Experience (2016)The Museum ExperienceInterconnecting: museum visiting and exhibition design (2007)Interconnecting: museum visit…Learning for Fun: The Unique Contribution of Educational Leisure Experiences (2006)Learning for Fun: The Unique …Hybrid design creates innovative museum experiences (2005)Hybrid design creates innovat…Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Creating Assemblies in Public…Lessons from the lighthouse (2003)Lessons from the lighthouseMotivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)Motivational Factors and the …Creating assemblies: (2002)Creating assemblies:Arduino in Museum Exhibition (2015)Arduino in Museum ExhibitionThe Effect of Visitors ‘ Agendas on Museum Learning (1998)Conservation learning in wildlife tourism settings: lessons from research in zoos and aquariums (2007)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)The Very Efficient Assessment of Need for Cognition: Developing a Six-Item Version (2018)Distinction: A Social Critique of the Judgement of Taste. (1985)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Museum Atmospherics: The Role of the Exhibition Environment in the Visitor Experience (2013)Embodiment, Entanglement, and Immersion in Digital Cultural Heritage (2015)Distinction: A Social Critique of the Judgement of Taste* (2018)Creating and Governing Cultural Heritage in the European Union (2020)The Computer for the 21st Century (1991)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)The Tacit Order of Teamwork: Collaboration and Embodied Conduct in Anesthesia (2002)CSCW at play (2004)Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation (2007)Reflections on 25 Years of Ethnography in CSCW (2013)Interaction Analysis: Foundations and Practice (1995)Tourism and mobile technology (2003)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)NEW MEDIA ART, DESIGN, AND THE ARDUINO MICROCONTROLLER: A MALLEABLE TOOL (2010)Flow: the psychology of optimal experience (1990)Learning Conversations in Museums (2003)Travel and Learning: A Neglected Tourism Research Area (2011)Signaling in virtual reality influences learning outcome and cognitive load (2021)Crafting participation: designing ecologies, configuring experience (2002)Revisiting the visit: (2002)Interaction and interactives: collaboration and participation with computer-based exhibits (2004)Some ‘technical challenges’ of video analysis: social actions, objects, material realities and the problems of perspective (2012)Human-Computer Interactions in Museums (2019)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)Integrating material and digital (2013)The Loupe: Tangible Augmented Reality For Learning To Look At Ancient Greek Art (2016)
this work references cited by second hop

References

  • 2016The Museum Experience935 cited
  • 2002Motivational Factors and the Visitor Experience: A Comparison of Three Sites285 cited
  • 2006Learning for Fun: The Unique Contribution of Educational Leisure Experiences215 cited
  • 2003Lessons from the lighthouse176 cited
  • 2007Interconnecting: museum visiting and exhibition design133 cited
  • 2005Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW96 cited
  • 2005Hybrid design creates innovative museum experiences94 cited
  • 2002Creating assemblies:69 cited

Cited by

  • 2015Arduino in Museum Exhibition4 cited

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