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An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
7 references·2 citing·27 second hop
An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability (2008)An educational game for teaching clinical…Educational games for health professionals (2013)Educational games for health …Cochrane Database of Systematic Reviews (2008)Cochrane Database of Systemat…The Cochrane Database of Systematic Reviews (2004)The Cochrane Database of Syst…Educational games and structured experiences (2004)Educational games and structu…The cochrane database of systematic reviews (1996)The cochrane database of syst…Active learning : creating excitement in the classroom (1991)Active learning : creating ex…The Modern practice of adult education : andragogy versus pedagogy / (1970)The Modern practice of adult …Digital games in health professions education: Advantages, disadvantages, and game engagement factors (2017)Digital games in health profe…Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey (2010)Support for and aspects of us…Experiential Learning : Experience as the Source of Learning and Development (1983)Educational gaming in the health sciences: systematic review (2008)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Effectiveness of serious games in nurse education: A systematic review (2021)A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK (2009)A puzzle used to teach the cardiac cycle (2015)Effect of a puzzle on the process of students' learning about cardiac physiology (2016)Response rates to mail surveys published in medical journals (1997)Systematic Reviews: Rationale for systematic reviews (1994)Rebooting Psychotherapy Research and Practice to Reduce the Burden of Mental Illness (2011)The Efficacy of Cognitive Behavioral Therapy: A Review of Meta-analyses (2012)Theories of behaviour and behaviour change across the social and behavioural sciences: a scoping review (2014)Educating the Net Generation (2005)Video Games in Health Care: Closing the Gap (2010)Gamification as a tool for enhancing graduate medical education (2014)The Role of Management Games and Simulations in Education and Research (1990)Exploring the Icebergs of Adult Learning: Findings of the First Canadian Survey of Informal Learning Practices (1999)Heutagogy: A Child of Complexity Theory (2007)The Flipped Classroom (2013)The Flipped Classroom: An Opportunity To Engage Millennial Students Through Active Learning Strategies (2013)Flipping the classroom for English language learners to foster active learning (2014)Bias in meta-analysis detected by a simple, graphical test (1997)Empirical assessment of effect of publication bias on meta-analyses (2000)Contour-enhanced meta-analysis funnel plots help distinguish publication bias from other causes of asymmetry (2008)A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions (2008)Social determinants of mental health (2014)
this work references cited by second hop

References

  • 1996The cochrane database of systematic reviews5,989 cited
  • 1991Active learning : creating excitement in the classroom5,035 cited
  • 2008Cochrane Database of Systematic Reviews4,527 cited
  • 1970The Modern practice of adult education : andragogy versus pedagogy /1,546 cited
  • 2004The Cochrane Database of Systematic Reviews1,512 cited
  • 2013Educational games for health professionals219 cited
  • 2004Educational games and structured experiences74 cited

Cited by

  • 2017Digital games in health professions education: Advantages, disadvantages, and game engagement factors38 cited
  • 2010Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey36 cited

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