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Tracking dragon-hunters with language models
4 references·0 citing·18 second hop
Tracking dragon-hunters with language models (2006)Tracking dragon-hunters with language mod…Designing Virtual Worlds (2025)Designing Virtual WorldsSerious Games for Language Learning: How Much Game, How Much AI? (2005)Serious Games for Language Le…Connecting language to the world (2005)Connecting language to the wo…Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001)Virtual Worlds: A First-Hand …Flow: the psychology of optimal experience (1990)What Video Games Have to Teach Us about Learning and Literacy (2004)A Theoretical Framework for Serious Game Design (2012)The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game (2013)A systematic review on the impacts of game-based learning on argumentation skills (2020)Digital Game-Based Learning (2020)Women, Fire, and Dangerous Things (1987)The symbol grounding problem (1990)Metaphors We Live By (2003)Embodiment versus memetics (2007)Addressing structural and observational uncertainty in resource management (2013)Dynamic Systems and Language Development (2015)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)"Alone together?" (2006)Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007)The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage (2006)Massively Multiplayer Online Gaming as a Constellation of Literacy Practices (2007)Of Mods and Modders (2007)
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References

  • 2025Designing Virtual Worlds1,173 cited
  • 2001Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier306 cited
  • 2005Serious Games for Language Learning: How Much Game, How Much AI?169 cited
  • 2005Connecting language to the world169 cited

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