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The robot management system: a framework for conducting human-robot interaction studies through crowdsourcing
9 references·0 citing·47 second hop
The robot management system: a framework for conducting human-robot interaction studies through crowdsourcing (2014)The robot management system: a framework …Crowdsourcing Human-Robot Interaction: New Methods and System Evaluation in a Public Environment (2013)Crowdsourcing Human-Robot Int…Personalization in HRI (2012)Personalization in HRIHow do people walk side-by-side? (2012)How do people walk side-by-si…Do people hold a humanoid robot morally accountable for the harm it causes? (2012)Do people hold a humanoid rob…Designing robot learners that ask good questions (2012)Designing robot learners that…From game design elements to gamefulness (2011)From game design elements to …Crowdsourcing human-robot interaction: Application from virtual to physical worlds (2011)Crowdsourcing human-robot int…The Robot in the garden: telerobotics and telepistemology in the age of the Internet (2000)The Robot in the garden: tele…Toward a Theory of Situation Awareness in Dynamic Systems (1995)Toward a Theory of Situation …Conducting Interaction: Patterns of Behavior in Focused Encounters. (1992)Towards robotic assistants in nursing homes: Challenges and results (2003)The influence of subjects' personality traits on personal spatial zones in a human-robot interaction experiment (2005)Human modeling for human–robot collaboration (2017)Toward Socially Aware Person-Following Robots (2018)Adaptive Side-by-Side Social Robot Navigation to Approach and Interact with People (2019)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Grounding in communication. (1991)Sequence Organization in Interaction: A Primer in Conversation Analysis (2007)Why Does Affect Matter in Organizations? (2007)Situational context directs how people affectively interpret robotic non-linguistic utterances (2014)Review of Semantic-Free Utterances in Social Human–Robot Interaction (2015)Robot-Assisted Tower Construction—A Method to Study the Impact of a Robot’s Allocation Behavior on Interpersonal Dynamics and Collaboration in Groups (2020)Politeness : Some Universals in Language Usage (1987)Politeness (1987)Self-Service Technologies: Understanding Customer Satisfaction with Technology-Based Service Encounters (2000)Brave new world: service robots in the frontline (2018)Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm (2020)When Conscientious Employees Meet Intelligent Machines: An Integrative Approach Inspired by Complementarity Theory and Role Theory (2021)A Handbook of Child Psychology (1932)The Rediscovery of the Mind (1992)A survey of socially interactive robots (2003)Investigations on empathy towards humans and robots using fMRI (2014)Computer-based personality judgments are more accurate than those made by humans (2015)A survey on the design and evolution of social robots — Past, present and future (2022)The Structure of Scientific Revolutions (1963)The Framing of Decisions and the Psychology of Choice (1981)Cognitive Load During Problem Solving: Effects on Learning (1988)A theory of entrepreneurial opportunity identification and development (2002)Microblogging during two natural hazards events (2010)Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness (2012)Questions and question asking in verbal discourse: A cross-disciplinary review (1976)PREG: Elements of a Model of Question Asking (2001)Cognitive Human–Robot Interaction (2016)Reducing errors in object-fetching interactions through social feedback (2017)Care-O-bot II—Development of a Next Generation Robotic Home Assistant (2004)Designing games with a purpose (2008)Generating Task-Oriented Interactions of Service Robots (2014)Los museos de ciencias: alcances y perspectivas en el campo educativo (2023)The Hug: an exploration of robotic form for intimate communication (2004)Living in virtual communities: an ethnography of human relationships in cyberspace (2005)The influence of racial embodiment on racial bias in immersive virtual environments (2009)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness11,928 cited
  • 1995Toward a Theory of Situation Awareness in Dynamic Systems8,841 cited
  • 2012Designing robot learners that ask good questions218 cited
  • 2000The Robot in the garden: telerobotics and telepistemology in the age of the Internet171 cited
  • 2012Personalization in HRI169 cited
  • 2012Do people hold a humanoid robot morally accountable for the harm it causes?169 cited
  • 2013Crowdsourcing Human-Robot Interaction: New Methods and System Evaluation in a Public Environment91 cited
  • 2012How do people walk side-by-side?63 cited
  • 2011Crowdsourcing human-robot interaction: Application from virtual to physical worlds58 cited

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