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Games with a scientific purpose
2 references·4 citing·22 second hop
Games with a scientific purpose (2011)Games with a scientific purposeReality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Designing games with a purpose (2008)Designing games with a purposeTen simple rules to create a serious game, illustrated with examples from structural biology (2018)Ten simple rules to create a …iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing (2015)iHEARu-PLAY: Introducing a ga…A Design Framework for Technology-Mediated Public Participatory System for the Environment (2015)A Design Framework for Techno…A Brief Methodology for Researching and Evaluating Serious Games and Game-Based Learning (2013)A Brief Methodology for Resea…A Theory of Goal Setting and Task Performance (1991)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)GameFlow (2005)Studying Gamification: The Effect of Rewards and Incentives on Motivation (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)The Art of Game Design (2008)A Motivational Model of Video Game Engagement (2010)Cross lingual speech emotion recognition using canonical correlation analysis on principal component subspace (2016)Leveraging Unlabeled Data for Emotion Recognition With Enhanced Collaborative Semi-Supervised Learning (2018)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Evidence for a Collective Intelligence Factor in the Performance of Human Groups (2010)The fifth discipline, the art and practice of the learning organization (1991)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Research design: qualitative, quantitative, and mixed methods approaches (2003)Public Participation Methods: A Framework for Evaluation (2000)Design science in information systems research (2004)A Design Science Research Methodology for Information Systems Research (2007)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)
this work references cited by second hop

References

  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2008Designing games with a purpose1,155 cited

Cited by

  • 2015iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing50 cited
  • 2018Ten simple rules to create a serious game, illustrated with examples from structural biology31 cited
  • 2013A Brief Methodology for Researching and Evaluating Serious Games and Game-Based Learning28 cited
  • 2015A Design Framework for Technology-Mediated Public Participatory System for the Environment5 cited

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