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Evaluating the effectiveness of flipped classrooms for teaching CS1
3 references·7 citing·47 second hop
Evaluating the effectiveness of flipped classrooms for teaching CS1 (2013)Evaluating the effectiveness of flipped c…Comparing the Effectiveness of an Inverted Classroom to a Traditional Classroom in an Upper-Division Engineering Course (2013)Comparing the Effectiveness o…Using the inverted classroom to teach software engineering (2008)Using the inverted classroom …Evaluating a Web Lecture Intervention in a Human–Computer Interaction Course (2006)Evaluating a Web Lecture Inte…Flipped classroom improves academic achievement, learning retention and attitude towards course: a meta-analysis (2021)Flipped classroom improves ac…A Scientometric Journey Through the FIE Bookshelf: 1982-2020 (2021)A Scientometric Journey Throu…The Impact of Active Learning on Students’ Academic Performance (2019)The Impact of Active Learning…Using commercial video games in flipped classrooms to support physical concept construction (2018)Using commercial video games …Exploring Flipped Classroom Effects on Second Language Learners’ Cognitive Processing (2017)Exploring Flipped Classroom E…Examining the learning effects of live streaming video game instruction over Twitch (2017)Examining the learning effect…The flipped classroom in engineering education: A survey of the research (2015)The flipped classroom in engi…Teaching Tip: The Flipped Classroom. (2014)Impacts of a flipped classroom with a smart learning diagnosis system on students' learning performance, perception, and problem solving ability in a software engineering course (2018)A Flipped Classroom Approach to Teaching Empirical Software Engineering (2020)The Flipped Classroom: A Survey of the Research (2020)The impact of short videos on student performance in an online-flipped college engineering course (2022)Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment (2000)Does Active Learning Work? A Review of the Research (2004)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course (2016)Flipped Classrooms: a Review of Key Ideas and Recommendations for Practice (2016)A systematic review of research on the flipped learning method in engineering education (2017)Instructional Goal Structure: Cooperative, Competitive, or Individualistic (1974)The Information-Age Mindset: Changes in Students and Implications for Higher Education (2000)What is the academic efficacy of podcasting? (2010)The Flipped Classroom Teaching Model and Its Use for Information Literacy Instruction (2014)Development of an instructional design model for flipped learning in higher education (2016)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Increased Preclass Preparation Underlies Student Outcome Improvement in the Flipped Classroom (2015)Flipped classroom experiences: student preferences and flip strategy in a higher education context (2016)Flipped Learning in the English as a Foreign Language Classroom: Outcomes and Perceptions (2017)Cognitive Load During Problem Solving: Effects on Learning (1988)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)An account of EFL learners’ listening comprehension and critical thinking in the flipped classroom model (2020)Exploring EFL learners’ inferential reading comprehension skills through a flipped classroom (2021)The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review (2024)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Watching Players: An Exploration of Media Enjoyment on Twitch (2018)A Systematic Review of Literature on User Behavior in Video Game Live Streaming (2020)Customer engagement and purchase intention in live-streaming digital marketing platforms (2021)Learning How to Learn (1984)What video games have to teach us about learning and literacy (2003)Flip Your Classroom: Reach Every Student in Every Class Every Day (2012)Effectiveness of flipped classroom practices in teaching of science: a mixed research synthesis (2021)Self-Efficacy and Academic Motivation (1991)Self-Efficacy: The Exercise of Control (1999)Engage and Conquer: An Online Empirical Approach into Whether Intrinsic or Extrinsic Motivation Leads to More Enhanced Students’ Engagement (2020)Self Efficacy and Emotional Quotient in Mediating Active Learning Effect on Students’ Learning Outcome (2020)Experiential Learning Labs for the Post-COVID-19 Pandemic Era (2024)Qualitative Data Analysis: An Expanded Sourcebook (1994)Research Methods in Education (2007)Introduction to Meta‐Analysis (2009)On the development of a professional identity: engineering persisters vs engineering switchers (2009)Visualizing Bibliometric Networks (2014)bibliometrix : An R-tool for comprehensive science mapping analysis (2017)
this work references cited by second hop

References

  • 2013Comparing the Effectiveness of an Inverted Classroom to a Traditional Classroom in an Upper-Division Engineering Course999 cited
  • 2008Using the inverted classroom to teach software engineering389 cited
  • 2006Evaluating a Web Lecture Intervention in a Human–Computer Interaction Course317 cited

Cited by

  • 2015The flipped classroom in engineering education: A survey of the research155 cited
  • 2017Examining the learning effects of live streaming video game instruction over Twitch106 cited
  • 2019The Impact of Active Learning on Students’ Academic Performance106 cited
  • 2017Exploring Flipped Classroom Effects on Second Language Learners’ Cognitive Processing91 cited
  • 2021Flipped classroom improves academic achievement, learning retention and attitude towards course: a meta-analysis57 cited
  • 2018Using commercial video games in flipped classrooms to support physical concept construction44 cited
  • 2021A Scientometric Journey Through the FIE Bookshelf: 1982-20209 cited

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