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Games as neurofeedback training for children with FASD
5 references·4 citing·33 second hop
Games as neurofeedback training for children with FASD (2013)Games as neurofeedback training for child…Biofeedback game design (2011)Biofeedback game designHeart rate control of exercise video games (2009)Heart rate control of exercis…Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (2005)Affective Videogames and Mode…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Affective Computing (1997)Affective ComputingForum on Video Games for Mental Health (2018)Forum on Video Games for Ment…BioPad: Leveraging off-the-Shelf Video Games for Stress Self-Regulation (2017)BioPad: Leveraging off-the-Sh…The Motivational Push of Games (2016)The Motivational Push of GamesThe benefits of digital games for the assessment and treatment of mental health (2016)The benefits of digital games…Using games to increase exercise motivation (2007)GrabApple: The Design of a Casual Exergame (2011)Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (2014)"Let's Get Physiological, Physiological!" (2020)A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)Fundamentals of physiological computing (2008)A review of the use of psychophysiological methods in game research (2011)Playability: analysing user experience in video games (2012)Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation (2013)Ubiquitous Biofeedback Serious Game for Stress Management (2016)Biocybernetic system evaluates indices of operator engagement in automated task (1995)Hamlet on the Holodeck (1997)Affective game engines (2009)Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)From game design elements to gamefulness (2011)Understanding the Effects of Gamification and Juiciness on Players (2019)Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems (2023)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms (2024)Emotional sweating across the body: Comparing 16 different skin conductance measurement locations (2012)Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers (2012)ChillFish (2016)The World Health Organization's WHOQOL-BREF quality of life assessment: Psychometric properties and results of the international field trial. A Report from the WHOQOL Group (2004)Scaling-up treatment of depression and anxiety: a global return on investment analysis (2016)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)
this work references cited by second hop

References

  • 1997Affective Computing7,373 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2005Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me260 cited
  • 2011Biofeedback game design256 cited
  • 2009Heart rate control of exercise video games106 cited

Cited by

  • 2016The Motivational Push of Games59 cited
  • 2017BioPad: Leveraging off-the-Shelf Video Games for Stress Self-Regulation31 cited
  • 2018Forum on Video Games for Mental Health5 cited
  • 2016The benefits of digital games for the assessment and treatment of mental health4 cited

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