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This article compares participatory workshops with novel mixed-reality tabletop tools in three different urban projects. It discusses differences of site and project, the role of representations, and the role of the participating stakeholders as factors that are crucial in shaping the space for design ideas. The article then draws conclusions as to the salient aspects of creative, explorative and imaginative exploration.
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Stored only when both papers are in the corpus — 44 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.