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Effects of Using an Instructional Game on Motivation and Performance
13 references·11 citing·37 second hop
Effects of Using an Instructional Game on Motivation and Performance (1991)Effects of Using an Instructional Game on…Essentials of Learning for Instruction (1988)Essentials of Learning for In…Synthesis of Research on Strategies for Motivating Students to Learn. (1987)Synthesis of Research on Stra…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…The Teaching Effectiveness of Games in Collegiate Business Courses (1985)The Teaching Effectiveness of…Motivational Design of Instruction (1983)Motivational Design of Instru…Instructional Design Theories and Models (1983)Instructional Design Theories…Teams-Games-Tournaments (TGT): Review of Ten Classroom Experiments. (1978)Teams-Games-Tournaments (TGT)…Comparative Simulation Game Research (1977)Comparative Simulation Game R…The Teaching Effectiveness of Games in Collegiate Business Courses (1973)The Teaching Effectiveness of…Simulation Games in Learning (1973)Simulation Games in LearningLearning Games and Student Teams: Their Effects on Classroom Process (1973)Learning Games and Student Te…A Study of the Educational Value of Management Games (1966)A Study of the Educational Va…The Acquisition of Experience in a Complex Management Game (1963)The Acquisition of Experience…Why Task? Task as a Unit of Analysis for Language Education (2021)Why Task? Task as a Unit of A…The Cognition Hypothesis, the Triadic Componential Framework and the SSARC Model (2021)The Cognition Hypothesis, the…Task-Based Language Teaching as an Innovation (2021)Task-Based Language Teaching …From Needs Analysis to Task Selection, Design, and Sequencing (2021)From Needs Analysis to Task S…The effect of educational digital games on education, motivation and attitudes of elementary school students against course access (2020)The effect of educational dig…Peer-assessment in higher education – twenty-first century practices, challenges and the way forward (2015)Peer-assessment in higher edu…A study into the effects of a board game on flow in undergraduate business students (2015)A study into the effects of a…International Journal of Historical Learning, Teaching and Research (2014)International Journal of Hist…Investigating the effects of a game-based approach in teaching word recognition and spelling to students with reading disabilities and attention deficits (2010)Investigating the effects of …The utility of a board game for dengue haemorrhagic fever health education (2007)The utility of a board game f…Promoting Health in Schools through a Board Game (1994)Promoting Health in Schools t…Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Designing effective instruction (2004)Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)Emotional design in multimedia learning. (2011)A new scale for the measurement of interpersonal trust1 (1967)Managerial Attitudes and Performance. (1969)The Nature of Managerial Work. (1974)What are we talking about??A taxonomy of computer simulations to support learning (2000)ACTIVE LEARNING OF RESPIRATORY PHYSIOLOGY IMPROVES PERFORMANCE ON RESPIRATORY PHYSIOLOGY EXAMINATIONS (2001)Learning style preferences of medical students: a single-institute experience from Saudi Arabia (2011)Some Current Research On Effectiveness of Educational Simulations: Implications for Alternative Strategies (1966)Facilitating experiential learning: Observations and reflections (1986)Onstage or behind the scenes? Relative learning benefits of simulation role-play and design (2007)Beyond the “Babel Problem”: Defining Simulations for the Social Studies (2014)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)The ‘right’ education in Israel: segregation, religious ethnonationalism, and depoliticized professionalism (2016)Moral values and good citizens in a multi-ethnic society: A content analysis of moral education textbooks in Malaysia (2017)The Discovery of Grounded Theory (2017)Learning to think about language step by step: a pedagogical template for the development of cognitive and reflective thinking skills in L1 grammar education (2021)Toward a design theory of problem solving (2000)Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)The Impact of Classroom Evaluation Practices on Students (1988)The Theory and Practice of Online Learning (2008)Teaching decoding with an emphasis on phoneme analysis and phoneme blending. (1980)The Effects of School-Based Writing-to-Learn Interventions on Academic Achievement: A Meta-Analysis (2004)Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices (2017)Students' perceptions of teacher behaviors as motivating and demotivating factors in college classes (1992)A test‐retest analysis of student motivation, teacher immediacy, and perceived sources of motivation and demotivation in college classes (1995)Preventing school failure, drug use, and delinquency among low-income children: Long-term intervention in elementary schools. (1995)Role-Event Gaming Simulation in Management Education (1989)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)The American School in the Political Socialization Process (1980)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Educational games for health professionals (2013)
this work references cited by second hop

References

  • 1987Development and use of the ARCS model of instructional design2,332 cited
  • 1983Instructional Design Theories and Models2,192 cited
  • 1983Motivational Design of Instruction1,247 cited
  • 1988Essentials of Learning for Instruction464 cited
  • 1973Simulation Games in Learning380 cited
  • 1987Synthesis of Research on Strategies for Motivating Students to Learn.361 cited
  • 1977Comparative Simulation Game Research150 cited
  • 1966A Study of the Educational Value of Management Games145 cited
  • 1985The Teaching Effectiveness of Games in Collegiate Business Courses145 cited
  • 1978Teams-Games-Tournaments (TGT): Review of Ten Classroom Experiments.108 cited
  • 1973Learning Games and Student Teams: Their Effects on Classroom Process99 cited
  • 1973The Teaching Effectiveness of Games in Collegiate Business Courses90 cited
  • 1963The Acquisition of Experience in a Complex Management Game52 cited

Cited by

  • 2014International Journal of Historical Learning, Teaching and Research204 cited
  • 2015Peer-assessment in higher education – twenty-first century practices, challenges and the way forward120 cited

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  • 2015A study into the effects of a board game on flow in undergraduate business students65 cited
  • 2007The utility of a board game for dengue haemorrhagic fever health education52 cited
  • 2020The effect of educational digital games on education, motivation and attitudes of elementary school students against course access49 cited
  • 1994Promoting Health in Schools through a Board Game43 cited
  • 2010Investigating the effects of a game-based approach in teaching word recognition and spelling to students with reading disabilities and attention deficits38 cited
  • 2021The Cognition Hypothesis, the Triadic Componential Framework and the SSARC Model31 cited
  • 2021From Needs Analysis to Task Selection, Design, and Sequencing29 cited
  • 2021Task-Based Language Teaching as an Innovation24 cited
  • 2021Why Task? Task as a Unit of Analysis for Language Education24 cited