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Moral Judgment as a Predictor of Enjoyment of Crime Drama
6 references·16 citing·50 second hop
Moral Judgment as a Predictor of Enjoyment of Crime Drama (2002)Moral Judgment as a Predictor of Enjoymen…Moral Judgment and Crime Drama: An Integrated Theory of Enjoyment (2002)Moral Judgment and Crime Dram…Why We Watch: The Attractions of Violent Entertainment (1998)Why We Watch: The Attractions…The intersection of race and crime in television news stories: An experimental study (1996)The intersection of race and …Mechanisms of emotional involvement with drama (1995)Mechanisms of emotional invol…Development of story liking: Character identification, suspense, and outcome resolution. (1984)Development of story liking: …Utilization of mass communication by the individual (1974)Utilization of mass communica…The Affective Value of Fiction Presenting and Evoking Emotions (2017)The Affective Value of Fictio…Beyond Heroes and Villains: Examining Explanatory Mechanisms Underlying Moral Disengagement (2015)Beyond Heroes and Villains: E…Why Celebrity Sells: A Dual Entertainment Path Model of Brand Endorsement (2014)Why Celebrity Sells: A Dual E…Morally Judging Entertainment: A Case Study of Live Tweeting DuringDownton Abbey (2014)Morally Judging Entertainment…What Makes Characters’ Bad Behaviors Acceptable? The Effects of Character Motivation and Outcome on Perceptions, Character Liking, and Moral Disengagement (2013)What Makes Characters’ Bad Be…Theorizing parasocial interactions based on authenticity: The development of a media figure classification scheme. (2013)Theorizing parasocial interac…The power of emotional valence—from cognitive to affective processes in reading (2012)The power of emotional valenc…The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment (2011)The Role of Morality in Emoti…Making a Good (Bad) Impression: Examining the Cognitive Processes of Disposition Theory to Form a Synthesized Model of Media Character Impression Formation (2010)Making a Good (Bad) Impressio…Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010)Just a Game? Unjustified Virt…It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games (2010)It's Okay to Shoot a Characte…The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas (2009)The Role of Graphic and Sanit…Examining Perceived Violence in and Enjoyment of Televised Rivalry Sports Contests (2009)Examining Perceived Violence …The Effect of Viewing Varying Levels and Contexts of Violent Sports Programming on Enjoyment, Mood, and Perceived Violence (2006)The Effect of Viewing Varying…Punishing Media Criminals and Moral Judgment: The Impact on Enjoyment (2005)Punishing Media Criminals and…Toward an Explication of Media Enjoyment: The Synergy of Social Norms, Viewing Situations, and Program Content (2004)Toward an Explication of Medi…News that matters : television and American opinion (1987)Stereotypes and prejudice: Their automatic and controlled components. (1989)Public Perceptions of Race and Crime: The Role of Racial Stereotypes (1997)Racial Stereotypes and Whites' Political Views of Blacks in the Context of Welfare and Crime (1997)Cues that Matter: How Political Ads Prime Racial Attitudes During Campaigns (2002)Handbook of Social Cognition (2014)Story and Discourse: Narrative Structure in Fiction and Film (1979)Stories are to entertain: A structural-affect theory of stories (1982)The Dynamics of Literary Response (1989)Constructing inferences during narrative text comprehension. (1994)Situational Interest: A Review of the Literature and Directions for Future Research (2001)Exploring the Psychology of Interest (2006)Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Actual Minds, Possible Worlds (1986)THE MIRROR-NEURON SYSTEM (2004)10 years of BAWLing into affective and aesthetic processes in reading: what are the echoes? (2015)Simulating Fiction: Individual Differences in Literature Comprehension Revealed with fMRI (2015)When emotions are expressed figuratively: Psycholinguistic and Affective Norms of 619 Idioms for German (PANIG) (2015)The media equation: how people treat computers, television, and new media like real people and places (1997)On seeing human: A three-factor theory of anthropomorphism. (2007)Mirrored Morality: An Exploration of Moral Choice in Video Games (2012)Character Individuation and Disposition Formation: An Experimental Exploration (2022)Gamification to enhance engagement and higher order learning in entrepreneurial education (2023)The Psychology of Interpersonal Relations. (1958)Experiments in Intergroup Discrimination (1970)Availability: A heuristic for judging frequency and probability (1973)Defining Media Enjoyment as the Satisfaction of Intrinsic Needs (2010)Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame (2012)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)The Imaginary Signifier: Psychoanalysis and the Cinema (1983)The collected works of Spinoza (1985)Flow and Media Enjoyment (2004)Celebrity Firms: The Social Construction Of Market Popularity (2006)Determinants of Sharing Travel Experiences in Social Media (2013)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Cognitive Theory: An Agentic Perspective (2001)Engaging fans on microblog: the synthetic influence of parasocial interaction and source characteristics on celebrity endorsement (2017)Social media influencers as endorsers to promote travel destinations: an application of self-congruence theory to the Chinese Generation Y (2018)Why are consumers following social media influencers on Instagram? Exploration of consumers’ motives for following influencers and the role of materialism (2021)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Video games, emotion, and emotion regulation: expanding the scope (2018)Uses and Gratifications Theory in the 21st Century (2000)Is There Social Capital in a Social Network Site?: Facebook Use and College Students' Life Satisfaction, Trust, and Participation (2009)Social Media Use for News and Individuals' Social Capital, Civic Engagement and Political Participation (2012)Intersection of Disgust and Fear: Normative and Pathological Views (2000)I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. (2007)Media use and ADHD-related behaviors in children and adolescents: A meta-analysis. (2014)
this work references cited by second hop

References

  • 1974Utilization of mass communication by the individual1,775 cited
  • 1995Mechanisms of emotional involvement with drama280 cited
  • 1996The intersection of race and crime in television news stories: An experimental study224 cited
  • 1984Development of story liking: Character identification, suspense, and outcome resolution.219 cited
  • 2002Moral Judgment and Crime Drama: An Integrated Theory of Enjoyment196 cited
  • 1998Why We Watch: The Attractions of Violent Entertainment175 cited

Cited by

  • 2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games251 cited
  • 2014Why Celebrity Sells: A Dual Entertainment Path Model of Brand Endorsement167 cited
  • 2010Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players142 cited
  • 2012The power of emotional valence—from cognitive to affective processes in reading96 cited
  • 2013What Makes Characters’ Bad Behaviors Acceptable? The Effects of Character Motivation and Outcome on Perceptions, Character Liking, and Moral Disengagement83 cited
  • 2005Punishing Media Criminals and Moral Judgment: The Impact on Enjoyment82 cited
  • 2010Making a Good (Bad) Impression: Examining the Cognitive Processes of Disposition Theory to Form a Synthesized Model of Media Character Impression Formation81 cited
  • 2011

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The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment
78 cited
  • 2006The Effect of Viewing Varying Levels and Contexts of Violent Sports Programming on Enjoyment, Mood, and Perceived Violence61 cited
  • 2004Toward an Explication of Media Enjoyment: The Synergy of Social Norms, Viewing Situations, and Program Content61 cited
  • 2009Examining Perceived Violence in and Enjoyment of Televised Rivalry Sports Contests60 cited
  • 2009The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas48 cited
  • 2017The Affective Value of Fiction Presenting and Evoking Emotions45 cited
  • 2013Theorizing parasocial interactions based on authenticity: The development of a media figure classification scheme.42 cited
  • 2015Beyond Heroes and Villains: Examining Explanatory Mechanisms Underlying Moral Disengagement39 cited
  • 2014Morally Judging Entertainment: A Case Study of Live Tweeting DuringDownton Abbey37 cited