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Guns, swords and data: Clustering of player behavior in computer games in the wild
1 references·4 citing·19 second hop
Guns, swords and data: Clustering of player behavior in computer games in the wild (2012)Guns, swords and data: Clustering of play…The social side of gaming (2004)The social side of gamingA time series approach to player churn and conversion in videogames (2021)A time series approach to pla…A Data Analysis of Player in World of Warcraft Using Game Data Mining (2017)A Data Analysis of Player in …Predicting Player Disengagement in Online Games (2014)Predicting Player Disengageme…Clustering Game Behavior Data (2014)Clustering Game Behavior DataCompeting on analytics: the new science of winning (2007)Competing on Analytics: The New Science of Winning (2007)Game Analytics : Maximizing the Value of Player Data (2013)The Sociology of Sociability (1949)Re-place-ing space (1996)Virtual Ethnography (2000)Building an MMO With Mass Appeal (2006)Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games) (2009)Exploring user experiences as predictors of MMORPG addiction (2009)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Looking for Gender: Gender Roles and Behaviors Among Online Gamers (2009)Predicting subscription renewal using binary classification in World of Warcraft (2022)Time Series Analysis: Forecasting and Control (1977)Time Series Analysis: Forecasting and Control (1977)Another look at measures of forecast accuracy (2006)Churn Prediction for High-Value Players in Freemium Mobile Games: Using Random Under-Sampling (2022)Predicting player behavior in Tomb Raider: Underworld (2010)Game Analytics (2013)
this work references cited by second hop

References

  • 2004The social side of gaming354 cited

Cited by

  • 2014Clustering Game Behavior Data106 cited
  • 2021A time series approach to player churn and conversion in videogames13 cited
  • 2017A Data Analysis of Player in World of Warcraft Using Game Data Mining12 cited
  • 2014Predicting Player Disengagement in Online Games8 cited

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