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Exploring factors of media characteristic influencing flow in learning through virtual worlds
16 references·5 citing·40 second hop
Exploring factors of media characteristic influencing flow in learning through virtual worlds (2011)Exploring factors of media characteristic…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital Game-Based Learning (2019)Digital Game-Based LearningGrown Up Digital: How the Net Generation Is Changing Your World. (2010)Grown Up Digital: How the Net…Grown Up Digital: How the Net Generation is Changing Your World (2009)Grown Up Digital: How the Net…Grown Up Digital: How the Net Generation is Changing Your World HC (2008)Grown Up Digital: How the Net…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…Educating the Net Generation (2005)Educating the Net GenerationWhy do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…The Role of Flow Experience in Cyber-Game Addiction (2003)The Role of Flow Experience i…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…Flow in Computer-Mediated Communication (1992)Flow in Computer-Mediated Com…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…The flow experience and its significance for human psychology (1988)The flow experience and its s…Toward a Definition of “Virtual Worlds” (1970)Toward a Definition of “Virtu…Effects of digital game-based learning on achievement, flow and overall cognitive load (2018)Effects of digital game-based…Effects of cooperative translation on Chinese EFL student levels of interest and self-efficacy in specialized English translation (2015)Effects of cooperative transl…Harnessing peer potency: Predicting positive outcomes from social capital affinity and online engagement with participatory websites (2014)Harnessing peer potency: Pred…Facebook “friends”: Effects of social networking site intensity, social capital affinity, and flow on reported knowledge-gain (2013)Facebook “friends”: Effects o…Factors of problem-solving competency in a virtual chemistry environment: The role of metacognitive knowledge about strategies (2012)Factors of problem-solving co…Hamlet on the Holodeck (1997)The ‘digital natives’ debate: A critical review of the evidence (2008)The Theory and Practice of Online Learning (2008)e-Learning, online learning, and distance learning environments: Are they the same? 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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2005Educating the Net Generation2,290 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 1996Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale1,562 cited
  • 1988The flow experience and its significance for human psychology1,037 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 2008Grown Up Digital: How the Net Generation is Changing Your World HC885 cited
  • 1992Flow in Computer-Mediated Communication821 cited
  • 2010Grown Up Digital: How the Net Generation Is Changing Your World.807 cited
  • 2019Digital Game-Based Learning656 cited
  • 2009Grown Up Digital: How the Net Generation is Changing Your World553 cited
  • 2003The Role of Flow Experience in Cyber-Game Addiction497 cited

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1970
Toward a Definition of “Virtual Worlds”
456 cited

Cited by

  • 2018Effects of digital game-based learning on achievement, flow and overall cognitive load104 cited
  • 2012Factors of problem-solving competency in a virtual chemistry environment: The role of metacognitive knowledge about strategies72 cited
  • 2015Effects of cooperative translation on Chinese EFL student levels of interest and self-efficacy in specialized English translation43 cited
  • 2014Harnessing peer potency: Predicting positive outcomes from social capital affinity and online engagement with participatory websites37 cited
  • 2013Facebook “friends”: Effects of social networking site intensity, social capital affinity, and flow on reported knowledge-gain21 cited