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Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes
16 references·4 citing·46 second hop
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes (2013)Do video games exert stronger effects on …Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Violent video game effects on children and adolescents: theory, research, and public policy (2007)Violent video game effects on…Handbook of socialization theory and research (2007)Handbook of socialization the…Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults (2006)Short-term and Long-term Effe…Confidence Limits for the Indirect Effect: Distribution of the Product and Resampling Methods (2004)Confidence Limits for the Ind…Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. (2003)Exposure to violent media: Th…Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…The Effects of Media Violence on Society (2002)The Effects of Media Violence…Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters (2001)Defining Identification: A Th…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General Model of Affective Aggression (1995)Hot Temperatures, Hostile Aff…The Aggression Questionnaire. (1992)The Aggression Questionnaire.The Aggression Questionnaire. (1992)The Aggression Questionnaire.Frustration-aggression hypothesis: Examination and reformulation. (1989)Frustration-aggression hypoth…Social Learning Theory of Aggression (1978)Social Learning Theory of Agg…Transmission of aggression through imitation of aggressive models. (1961)Transmission of aggression th…Character identification is predicted by narrative transportation, immersive tendencies, and interactivity (2022)Character identification is p…Wild, stressful, or stupid: Que es Bandersnatch ? Exploring user outcomes of Netflix’s interactive Black Mirror episode (2021)Wild, stressful, or stupid: Q…The impact of online social networking on adolescent psychological well-being (WB): a population-level analysis of Korean school-aged children (2016)The impact of online social n…Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression (2013)Identification Matters: A Mod…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. 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References

  • 2004Confidence Limits for the Indirect Effect: Distribution of the Product and Resampling Methods7,799 cited
  • 2007Handbook of socialization theory and research5,003 cited
  • 1992The Aggression Questionnaire.4,962 cited
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  • 2007Violent video game effects on children and adolescents: theory, research, and public policy

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493 cited
  • 2003Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings.479 cited
  • 2002The Effects of Media Violence on Society472 cited
  • Cited by

    • 2016The impact of online social networking on adolescent psychological well-being (WB): a population-level analysis of Korean school-aged children119 cited
    • 2013Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression60 cited
    • 2022Character identification is predicted by narrative transportation, immersive tendencies, and interactivity20 cited
    • 2021Wild, stressful, or stupid: Que es Bandersnatch ? Exploring user outcomes of Netflix’s interactive Black Mirror episode18 cited